Death of News

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Death of News

OC3D Kills The News!


Many of you may have realised the news section has been up and down a bit of late. We have come to the conclusion that the news on the front page of the site is nothing but a waste of valuable time and space. So we have taken our brave pills and decided to bin the 'news section' off all together.

What we have been working on which took an immense amount of coding to get all our SEO working properly was split the site up in to 2 sections. Reviews will stay on the left where you are used to them but we will start featuring more content on the right under the 'articles banner'. This will include competitions, hardware first looks, more OC3D.tv content, Folding@home updates, bench team updates and some other features that are still currently being held under the official OC3D secrets act!

Our long term goal is to bring you much more content on the front page of OC3D and also give our hardworking forum members that dedicate so much of their time to F@H and benching a chance to get their name in lights on the front page.

You can discuss your thoughts on this in our community forums.

  

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Most Recent Comments

28-03-2012, 19:36:07

Excalabur50
G'day Welcome :biggrin:

29-03-2012, 10:02:04

dukeReinhardt
thanks very much for the warm welcome. definitely should have joined sooner!

yup i might do a build log if/when things start going. it would be my first build, but pretty standard fare with i5 2500k, 8gb ram, hd 6870 and such. not really sure when it's gonna get started though :P

29-03-2012, 10:07:58

elder_scrol
welcome pal.
better late than never ... as we say in my country

30-03-2012, 16:42:34

MaXiMiZe
Welcome aboard !

03-04-2012, 00:00:21

dukeReinhardt
Thank you :)

03-04-2012, 02:39:48

Tharionos
welcome i hope u have a nice time here

03-04-2012, 19:41:25

dukeReinhardt
thanks, it's a great forum!

05-04-2012, 10:52:46

SG12004
hello and welcome :handshake:

11-04-2012, 12:19:34

Tindo
Yo Yo!! :hello:

11-04-2012, 12:28:23

Azurite
Welcome to :oc3d:
Reply
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