Prey will be optimised for AMD's new Vega architecture

Prey will be optimised for AMD's new Vega architecture

Prey will be optimised for AMD's new Vega architecture

Prey will be optimised for AMD's new Vega architecture

 
Bethesda has announced that Prey, their upcoming space-based survival horror title, will be optimised for AMD's upcoming Vega architecture. With Prey releasing on May 5th it is now expected that Vega will release within the same month. 
 
While at this time it is unknown what exactly "optimised for Vega" means, it is clear that they want performance parity between current AMD and Nvidia hardware, with a GTX 970 and an R9 290 sitting as the game's recommended PC system requirements
 
At this time we think that it is unlikely that the game will be making use of any AMD-specific graphical features, though we think that the game will be the first to use AMD's primitive shader language to provide optimal performance on Vega hardware.  
 
Vega's new Primitive shaders are a new type of low-level shader that developers can use, allowing them to specify all shading stages that they want to use and cull and unnecessary stages, allowing them to run at a higher rate than shaders using the traditional DirectX shader pipeline model. In an ideal scenario, developers will work to perform these optimisations, though AMD can use their graphics driver to deliver pre-defined cases for games, where several DirectX shaders can be replaced by a single primitive shader for improved performance.
 
In an ideal scenario, developers will work to perform these optimisations, though AMD can use their graphics driver to deliver pre-defined cases for games, where several DirectX shaders can be replaced by a single primitive shader for improved performance.

  

Prey will be optimised for AMD's new Vega architecture  

AMD will be holding a new Capsaicin event at GDC 2017, where the company plans to release more information on their upcoming Vega series of GPUs though for now, you can read our Vega graphics architecture rundown here. 

 

You can join the discussion on Prey coming optimised for AMD's Vega architecture on the OC3D Forums

 

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Most Recent Comments

16-02-2017, 14:39:07

NeverBackDown
Well previous rumor was May. So this lines upQuote

16-02-2017, 16:57:43

AlienALX
I hope so ! When they released Fury they dragged their arse forever man. And I hope they have stock this time too, like they did with Polaris.Quote

17-02-2017, 06:39:23

AngryGoldfish
These optimised games will really help elevate Vega. It's clear it won't blow the doors off so it needs a little boost I think from developers.Quote

17-02-2017, 06:59:18

WYP
Quote:
Originally Posted by AngryGoldfish View Post
These optimised games will really help elevate Vega. It's clear it won't blow the doors off so it needs a little boost I think from developers.
It will be very interesting to see how this goes, as Primitive shaders offer a great chance for devs to offer more performance on AMD, especially if this same feature is on future console iterations like the Xbox One Project Scorpio.

A lot of what Vega is designed to do is create more performance with less, with features like their Draw Stream Binning Rasterizer culling unnecessary geometry for increased performance, their new compute engine designs offering additional throughput and a new memory architecture that can use external memory as well as operate with lower latency.

Add this to AMD's Primitive shaders, where developers can set up profiles to cut down waste on unnecessary workloads and AMD has a huge chance to make gains over their previous architectures.

Sadly Primitive shaders will make no difference in existing games, though it will have a noteworthy impact on games moving forward.Quote
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