Unigine delays their Superposition Benchmark until Q1 2017

Unigine delays their Superposition Benchmark until Q1 2017

Unigine delays their Superposition Benchmark until Q1 2017

 
 
Unigine has announced that their Superposition Benchmark has been delayed until Q1 2017 so that it can receive additional polish and meet the high standards of benchmarkers. 
 
 

  Unigine team want to create extraordinary product as we usually do, so the Superposition’s release delayed until Q1 2017.

 
 
Unigine’s benchmark utilities have been highly popular for nearly a decade, starting with Sanctuary, then Tropics, Heaven and Valley. 
 
Even now we still use Unigine Valley benchmarking tool to measure GPU performance, but soon Unigine will be releasing an entirely new benchmark, Superposition, which is based on their Unigine 2 Engine, and will support DirectX 11, OpenGL 4.5+ and both the Oculus Rift and HTC Vive.  
 
Alongside a traditional performance test, Unigine Superposition will also contain a GPU cooling stress test, which will help you test your GPU’s load temperatures and overclock stability as well as a dedicated VR mode and an interactive mode with several mini-games. 
 
This benchmark will support both Windows and Linux, with scalable settings to cover a wide range of hardware, be it APUs to enthusiast grade desktop GPUs. 
 

Unigine delays their Superposition Benchmark until Q1 2017  

While it is sad to see Unigine’s Superposition benchmark delayed until 2017 we all know that when it comes to benchmarks quality should always be sought above all else. We as OC3D wish those at Unigine a happy holiday season and look forward to some benchmarking madness in early 2017. 

Unigine’s Superposition benchmarking tool is currently on Steam Greenlight, which could result in an eventual Steam release of the benchmark if there is enough interest. 

You can find out more about Unigine’s Superposition Benchmark on the software’s Steam Greenlight page. 

 

You can join the discussion on Unigine’s Superposition Benchmark on the OC3D Forums.  

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