Unigine release first DirectX 11 benchmark
Russian game engine developers Unigine Corp. recently announced their release of the first ever DirectX 11 graphics benchmark available to the public. They call the benchmark ‘Heaven’. Looking to follow in the footsteps of their previous demos, ‘Sanctuary’ and ‘Tropics’, the benchmark provides amazing visuals.
The ‘Heaven’ benchmark provides the following key features:
• Native support of OpenGL, DirectX 9, DirectX 10 and DirectX 11
• Comprehensive use of tessellation technology
• Advanced SSAO (screen-space ambient occlusion)
• Volumetric cumulonimbus clouds generated by a physically accurate algorithm
• Dynamic simulation of changing environment with high physical fidelity
• Interactive experience with fly/walk-through modes
• ATI Eyefinity support
I support their idea of an interactive experience, benchmarking can get seriously boring after the first couple of runs, especially if your hardware isn’t quite up to scratch, however can’t help wondering if this might wreak havoc within the competitive benchmarking culture. Adding another user-controlled element into the already very complicated systems in place for competition benchmarking may rule out some of the potential use for this, although there may be an option to disable the interactive features.
Unigine seem to be making a lot of noise about their proprietary Unigine engine (which the benchmark is based on) and full DirectX 11 support. They definitely offer some striking visuals on the website but you’ll have to download and try it out for yourself to make up your own mind about this new benchmark.
You can read more about the benchmark or download it here