Zotac GTX 260²

COD4, Crysis & ET:QW



Call of Duty 4 is a stunning DirectX 9.0c based game that really looks awesome and has a very full feature set. With lots of advanced lighting, smoke and water effects, the game has excellent explosions along with fast game play. Using the in-built Call Of Duty features, a 10-minute long game play demo was recorded and replayed on each of the GPU's using the /timedemo command a total of 5 times. The highest and lowest FPS results were then removed, with an average being calculated from the remaining 3 results.

Zotac GTX260 COD4



Crysis is without doubt one of the most visually stunning and hardware-challenging games to date. By using CrysisBench - a tool developed independently of Crysis - we performed a total of 5 timedemo benchmarks using a GPU-intensive pre-recorded demo. To ensure the most accurate results, the highest and lowest benchmark scores were then removed and an average calculated from the remaining three.
 
Zotac GTX260 Crysis



ET:Quake Wars is a follow-up game to Wolfenstein:Enemy Territory developed by Splash Technology. Using a modified version of id Software's Doom 3 engine along with Mega rendering technology, the game promises high resolution textures, fast gameplay and plenty of explosions. Using the built-in recordNetDemo and timeNetDemo commands, we recorded a 5 minute online gaming session and played it back a total of 5 times at each resolution, calculating the average FPS from the median three results.
 
Zotac GTX260 ET:QW

Results Observations

Once again the GTX260 and 4870 exchange blows, however once overclocked the GTX260 manages to pull out a clear lead in most games. Crysis bucks the trend a little, with the overclocked GTX260 and 4870 returning almost identical results across all resolutions. The 4850 once again tags along nicely, still within a few frames, but not really close enough to threaten the other cards.
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Most Recent Comments

20-01-2009, 15:18:33

meh
Nice read =)

Any particular reason for the exclusion of cost-per-frame?Quote

20-01-2009, 15:20:36

Luigi
Quote:
Originally Posted by name='meh'
Nice read =)

Any particular reason for the exclusion of cost-per-frame?
Its not been done on a few of the recent articles.. It works best with cards which are far apart in cost, so you can compare them on a even playing field, but since these cards are so close it would take up a lot of graph space for not a lot of useful information..

If there are any in particular you would like to know I can rustle up a graph.Quote

20-01-2009, 15:25:58

monkey7
I think this is exactly where the cost per frame comes into play. The choice between a midrange and highend card based on price isn't hard anyway, but here it's starting to be tough.

Nice review btw :')Quote

20-01-2009, 15:37:50

Luigi
Quote:
Originally Posted by name='monkey7'
I think this is exactly where the cost per frame comes into play. The choice between a midrange and highend card based on price isn't hard anyway, but here it's starting to be tough.

Nice review btw :')
Thanks dude.. what im trying to say is, the cards are ££ apart, people looking to buy 2 cards of that price point, aren't going to be put off by one costing £1.50 more or something silly, it will be solely down to performance.Quote

20-01-2009, 15:38:43

monkey7
You've got a point there Quote
Reply
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