Ghost Recon: Wildlands Closed Beta PC Performance Review

Introduction

Ghost Recon: Wildlands Closed PC Performance Review

Introduction

When it comes to testing game beta releases there are several things that must be remembered, first that this is not the final release of the game and secondly that it is designed to find and fix bugs. That being said these days beta releases are essentially free demos, a free release that is designed to advertise the final game and be representative of the final game's performance and gameplay. 

With Ghost Recon: Wildlands we have found plenty of issues on PC, none of which are unfixable but have nonetheless disappointed a lot of PC gamers. Today we will be having an in-depth look at Ghost Recon: Wildlands' beta and will be taking note of any issues that we come across, as well as conduction performance testing on a wide range of modern GPUs.  

Now without further ado, let's get started. 

 

 

 Drivers 

For this game, we will be using the newest drivers that were available when the game released, which is Nvidia's Game Ready Geforce 378.57 driver and AMD's 17.1.2 driver, both of which are the most recent GPU drivers for either company. 

 

Test Setup  

We will be testing this game on our dedicated GPU test rig using both high-end and mid-range GPUs from both AMD and Nvidia. 

 

Game Test Rig
Intel i7 6850K
ASUS X99 Strix
Corsair Vengeance 4x8GB DDR4 3200MHz
Corsair HX1200i
Corsair H110i GT
Windows 10 x64 

       Rise of the Tomb Raider - AMD VS Nvidia Performance Review  Rise of the Tomb Raider - AMD VS Nvidia Performance ReviewNo Man's Sky PC Performance Review

Nvidia GTX 980Ti (Left), AMD R9 Fury X (Middle) GTX 1070 Founders Edition (Right)

 

For the high-end, we will be testing AMD's R9 Fury X, the GTX 980Ti and Nvidia's new GTX 1080 and GTX 1070 GPUs.  

For the Mid-range offerings, we will be testing the new RX 480 and GTX 1060, both of which will be the ASUS Strix Gaming models.

 

No Man's Sky PC Performance Review  No Man's Sky PC Performance Review   

ASUS GTX 1060 Strix (Left), ASUS RX 480 Strix (Right)

 

To represent AMD and Nvidia's lower-end GPU offerings we have decided to use the AMD R9 380 and the Nvidia GTX 960. Both of these GPUs will be the ASUS Strix models. 

Both of these GPUs offer very similar performance in most scenarios and come in at very similar price points, so it will be very interesting to see which GPU will come out on top. 

 

          Metal Gear Solid 5 Performance Review with ASUS  Metal Gear Solid 5 Performance Review with ASUS

Nvidia GTX 960(Left), AMD R9 380(Right)

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Most Recent Comments

04-02-2017, 14:26:48

Kourgath223
As far as I could tell in the comparison photos the difference between high and very high is view distance and shadows don't look blurred.Quote

04-02-2017, 14:35:44

NeverBackDown
Wow. Performance on this beta is pretty bad.Quote

04-02-2017, 18:52:00

Kilbane
I'm pretty sure the game is pretty broken right now. Using the benchmark, which I may add, gives a great set of graphs to look at, shows that my framerate is on average 42 with highs of 60 (vsync) and lows of 30.

However, looking at the graphs, my CPU usage is around 50-60% with my GPU around 60-70% when it goes down to the 30-40FPS points. So neither CPU or GPU are being fully utilised. For the brief parts of the benchmark that do allow my CPU and GPU to go above that level, I get 55-60 FPS.

I'm hoping this will be fixed pretty quickly as I do enjoy the game, just need it to work before I order it!Quote

05-02-2017, 04:00:42

trawetSluaP
Game is a mess imo. Feels wrong, very arcadey. I'm so disappointed.

People will say it's only a beta but we#re only a month from release...Quote

05-02-2017, 08:01:53

AlienALX
Quote:
Originally Posted by trawetSluaP View Post
Game is a mess imo. Feels wrong, very arcadey. I'm so disappointed.

People will say it's only a beta but we#re only a month from release...
Yup I haven't played it but from what I can remember with The Division frame rates did not improve all of a sudden when it went to the full game. In fact, they were exactly the same.

I think we just have to accept that this round of console slop just runs really badly Quote
Reply
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