The Results Are In! Battlefield V’s Raytracing Performance Has Been Boosted

The Results Are In! Battlefield V's Raytracing Performance Has Been Boosted

The Results Are In! Battlefield V’s Raytracing Performance Has Been Boosted

When Battlefield V first gained support for DirectX Raytracing, some PC gamers were up in arms, declaring that DXR Raytracing is not worth the performance cost, with even the mighty RTX 2080 Ti falling under 1080p 60FPS when the setting was maxed out in some areas. 

DICE advertises their Raytracing features as a work in progress, as they knew that the performance of DirectX Raytracing could be significantly improved through the use of advanced ray culling techniques or other changes on the software side.

With the release of Battlefield V’s Chapter 1: Overture patch, DICE promised to deliver performance increases that are as high as 50%, making the game a lot more playable when RTX Raytracing is enabled. Techpowerup has quickly tested the performance impact of the patch, revealing a huge increase in game performance. 

Now, Battlefield V can be played at over 60FPS using an RTX 2080 Ti at 1440p Ultra settings, something which was unachievable before the patch without setting DXR Raytracing to Low or switching the effect off entirely. This change is facilitated both by tweaks within Battlefield V and within Nvidia’s Geforce drivers, showcasing the infancy of Raytracing within the PC gaming market. Further improvements are expected in future Battlefield V/Nvidia driver updates.  
   

The Results Are In! Battlefield V's Raytracing Performance Has Been Boosted(Image from Techpowerup)  

For a full look at Battlefield V’s DXR performance improvements, we recommend having a look at Techpowerup’s analysis, which looks at 1080p, 1440p and 4K resolutions as well as performance on Nvidia’s RTX 2070, RTX 2080 and RTX 2080 Ti graphics cards.  

You can join the discussion on Battlefield V’s boosted raytracing performance on the OC3D Forums

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