Modder boosts Mass Effect Andromeda visuals with DLSS and FSR support

Modders use Luma Framework to bring DLSS/FSR support to Mass Effect: Andromeda and other games

A new mod for Mass Effect Andromeda has landed, adding support for DLSS and FSR (FSR 3), allowing gamers to replace the game’s default TAA with a modern PC upscaling solution.

While this mod does not enable DLSS/FSR upscaling, it delivers improved anti-aliasing and overall image quality. This is achieved by replacing the game’s TAA with native resolution DLSS or FSR. This results in increased temporal stability, improved detail, and greater motion clarity. Simply put, Anti-Aliasing technology has improved a lot since Mass Effect Andromeda’s release in 2017.

How DLSS and FSR can benefit older PC games

Mass Effect Andromeda can support DLSS and FSR through the Luma Framework (GitHub here). This framework can be used to improve the graphics of DirectX 11 games, primarily through the addition of DLSS and FSR (FSR 3).

Currently, various versions (presets) of DLSS are available through this mod, but AMD FSR 4 is unsupported. I am uncertain why this is the case, though it is likely because FSR 4 only officially supports DirectX 12. AMD has failed to release DirectX 11 or Vulkan versions of FSR 4. However, users have reported (see here) that Optiscaler can be used alongside Luma Framework mods to upgrade to FSR 4 (though compatibility is not guaranteed). Optiscaler achieves this by using a “DirectX 12 interop“.

Luma Framework mods are available for a large number of older titles, including Batman: Arkham Knight, Burnout Paradise Remastered, Dishonored 2, Kingdom Come: Deliverance, Fallout 4, Just Cause 3, and many other games. Gamers can download these mods from GitHub here.

You can join the discussion on Mass Effect Andromeda gaining support for FSR/DLSS on the OC3D Forums.

Mark Campbell

Mark Campbell

A Northern Irish father, husband, and techie that works to turn tea and coffee into articles when he isn’t painting his extensive minis collection or using things to make other things.

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