Black Myth: Zhong Kui stuns with 15 minutes of Gameplay
Game Science unveils Black Myth: Zhong Kui
With the sudden release of a 15-minute gameplay video, Game Science has showcase Black Myth: Zhong Kui, the second game in the Black Myth series. This game is based on the mythology of Zhong Kui, a figure from Chinese Folklore. The trailer showcases combat and a look at some of the game’s story elements.
Like Black Myth: Wukong, Black Myth: Zhong Kui will be coming to both PC and consoles. The game appears to use Unreal Engine 5, though it will likely use a newer, more performant version of the engine. While this game is not a sequel to Black Myth: Wukong, Game Science has made it clear they plan to release a successor.
For all friends who love Black Myth: Wukong: the journey to the West will not end here.
Game Science has confirmed that Zhong Kui will be a single-player action RPG and follow the same buisness model as Wukong. Zhong Kui is in early development and has no release date yet. The trailer below is based on an in-progress build of the game running at a 21:9 aspect ratio. Game Science warns that the final game may look different to this trailer.
Today, Game Science unveils a brand-new 15-minute gameplay trailer for Black Myth: Zhong Kui, the second title in the Black Myth series. The trailer offers a first look at the protagonist in combat, along with a glimpse of the story.
As the game is still in early development, all footage was captured in-game from a work-in-progress build running at a 21:9 aspect ratio. The final release may differ.
– Black Myth: Zhong Kui – Game Science
With newer versions of Unreal Engine 5, it should be relatively easy for Game Science to make Zhong Kui look and run better than its predecessor. More advanced Lumen, hardware-accelerated ray tracing, and new optimisations should deliver enhanced visuals and performance on PC and consoles. It is currently unknown if Zhong Kui targets current-generation consoles or next-generation systems.
You can join the discussion on Black Myth: Zhong Kui on the OC3D Forums.
