AMD discusses their Zen 2 architecture
AMD discusses their Zen 2 architecture
Don goes as far to call Zen the “worst case scenario” for the Zen architecture, which means that things are only looking up from here. AMD is obviously looking into improving the clock speeds and IPC of Zen 2, given the fact that those are the two mayor ways of improving overall CPU performance. Sadly, Don did not go into any further details. Â Â
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Iâve said this before and I think it holds true. Zen, Ryzen, was the worst case scenario. It was a brand new architecture on a brand new node. So the worst case scenario we couldâve possibly had, and itâs pretty good. You can get to over 4.GHz.Weâre definitely working on improving, our engineers are really smart guys and things are looking better as we go along. I canât talk to specifics on IPC but thatâs an area of focus. Weâve got clock speed headroom to take advantage of and weâve got tweaks to make sure performance for each clock is better. Iâm really looking forward to it.Â
Iâm personally very encouraged by whatâs happening in the next little while. We threw down in 2017. Weâve seen our competitor starting to wake up and respond and weâre not just going to roll over. We have more stuff to come, weâve got really good stuff coming.  Weâre not a one hit wonder, weâre keeping the pressure on for some time. Itâll be a great 2018.Â
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We already know that Zen 2 will be based on GlobalFoundries 7nm process node, which is set to allow AMD to miniaturise their Zen CPU designs further and increase their power efficiency over their existing 14nm Zen counterparts. Right now it is hard to tell what other benefits this node will bring, other than Globalfoundries advertised 60% power reduction, 40% performance increase and 50% area reduction.Â
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On the topic of optimising existing and future games for Ryzen and increased multi-threading, Don had the following to say.Â
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For games that are already released, our focus is making sure if they have a problem on Ryzen processors, which some do youâll see a big performance delta, youâre like why? Ryzen is pretty fast and weâll go and engage with the developer. We did it for Dota 2, Rise Of The Tomb Raider and we just find out what was wrong.For future looking stuff, itâs that chicken or egg scenario. When you have more threads and cores available the guys will start developing for it.
We certainly have engineers that we hand out to guys who are developing games and our partners like Bethesda have been really great. Theyâre like how do we take advantage of this hardware? and we send guys in to say hereâs how you do it. Here are some ideas and itâs just a feedback loop. It just gets better and better.
We finally have the APIs, now theyâre going to learn how to use them. Itâs not an instant ON. But then itâs inevitable. Next couple of years youâll start seeing people doing it, great advances. And then it becomes the norm and everybody starts doing that. And then maybe in five years itâs 64 threads, who knows. Itâs that beautiful upgrade path thatâs for so long has been a plateau that no one has been pushing harder. I think itâs going to benefit us all.
Â
AMD thinks that increased game multi-threading will soon become the norm, given the influx of high-core count CPUs on the market and the competitive pricing in today’s CPU market. AMD is sending engineers to developers to help them take advantage of what Ryzen has to offer, with the company already finding success n games like DOTA and Rise of the Tomb Raider.Â
With Ryzen AMD’s plans are not to be a one-trick-pony, with plans to release more competitive products moving forward with increased performance and power efficiency metrics. Only time will tell if AMD will succeed in this regard.Â
Â
You can join the discussion on AMD’s Zen 2 architecture on the OC3D Forums.Â
Â
AMD discusses their Zen 2 architecture
Don goes as far to call Zen the “worst case scenario” for the Zen architecture, which means that things are only looking up from here. AMD is obviously looking into improving the clock speeds and IPC of Zen 2, given the fact that those are the two mayor ways of improving overall CPU performance. Sadly, Don did not go into any further details. Â Â
Â
Iâve said this before and I think it holds true. Zen, Ryzen, was the worst case scenario. It was a brand new architecture on a brand new node. So the worst case scenario we couldâve possibly had, and itâs pretty good. You can get to over 4.GHz.Weâre definitely working on improving, our engineers are really smart guys and things are looking better as we go along. I canât talk to specifics on IPC but thatâs an area of focus. Weâve got clock speed headroom to take advantage of and weâve got tweaks to make sure performance for each clock is better. Iâm really looking forward to it.Â
Iâm personally very encouraged by whatâs happening in the next little while. We threw down in 2017. Weâve seen our competitor starting to wake up and respond and weâre not just going to roll over. We have more stuff to come, weâve got really good stuff coming.  Weâre not a one hit wonder, weâre keeping the pressure on for some time. Itâll be a great 2018.Â
Â
We already know that Zen 2 will be based on GlobalFoundries 7nm process node, which is set to allow AMD to miniaturise their Zen CPU designs further and increase their power efficiency over their existing 14nm Zen counterparts. Right now it is hard to tell what other benefits this node will bring, other than Globalfoundries advertised 60% power reduction, 40% performance increase and 50% area reduction.Â
Â
On the topic of optimising existing and future games for Ryzen and increased multi-threading, Don had the following to say.Â
Â
For games that are already released, our focus is making sure if they have a problem on Ryzen processors, which some do youâll see a big performance delta, youâre like why? Ryzen is pretty fast and weâll go and engage with the developer. We did it for Dota 2, Rise Of The Tomb Raider and we just find out what was wrong.For future looking stuff, itâs that chicken or egg scenario. When you have more threads and cores available the guys will start developing for it.
We certainly have engineers that we hand out to guys who are developing games and our partners like Bethesda have been really great. Theyâre like how do we take advantage of this hardware? and we send guys in to say hereâs how you do it. Here are some ideas and itâs just a feedback loop. It just gets better and better.
We finally have the APIs, now theyâre going to learn how to use them. Itâs not an instant ON. But then itâs inevitable. Next couple of years youâll start seeing people doing it, great advances. And then it becomes the norm and everybody starts doing that. And then maybe in five years itâs 64 threads, who knows. Itâs that beautiful upgrade path thatâs for so long has been a plateau that no one has been pushing harder. I think itâs going to benefit us all.
Â
AMD thinks that increased game multi-threading will soon become the norm, given the influx of high-core count CPUs on the market and the competitive pricing in today’s CPU market. AMD is sending engineers to developers to help them take advantage of what Ryzen has to offer, with the company already finding success n games like DOTA and Rise of the Tomb Raider.Â
With Ryzen AMD’s plans are not to be a one-trick-pony, with plans to release more competitive products moving forward with increased performance and power efficiency metrics. Only time will tell if AMD will succeed in this regard.Â
Â
You can join the discussion on AMD’s Zen 2 architecture on the OC3D Forums.Â
Â