Nvidia releases its Control Ready 436.15 Driver

Nvidia releases its Control Ready 436.15 Driver

Nvidia releases its Control Ready 436.15 Driver

Nvidia has released its first game optimised driver for Control, enabling increased performance levels and heightened stability within the game. This is a big deal given Control’s use of both real-0time raytracing features and Nvidia’s Deep Learning Super Sampling technology. 

The full release notes for Nvidia’s new Geforce 436.15 driver are available below. 
   

Nvidia releases its Control Ready 436.15 Driver

 

What’s New in Version 436.15 WHQL

Game Ready Drivers provide the best possible gaming experience for all major new releases, including Virtual Reality games. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.

Game Ready

– Provides increased performance and the optimal gaming experience for Control.

Software Module Versions

– nView – 149.77
– HD Audio Driver – 1.3.38.21
– NVIDIA PhysX System Software – 9.19.0218
– GeForce Experience – 3.19.0.107
– CUDA – 10.1
– Standard NVIDIA Control Panel – 8.1.940.0
– DCH NVIDIA Control Panel – 8.1.955.0

New Features and Other Changes

– Added driver support for Video Codec SDK 9.1
– Added a new NVENCODE API to more detailed error reporting.
– Added support for CUStream in NVENCODE API to facilitate parallel execution of pre-/post-processing of video on CUDA and encoder tasks.
– Implemented bug-fixes and API enhancement to support H.264 MVC encoding.
– Please visit https://developer.nvidia.com/nvidia-video-codec-sdk for more information about the SDK.
– Added driver support for Optical Flow SDK 1.1
– Added new algorithms to improve the quality of flow vectors for “SLOW” preset, especially for flat regions.
– Added a new API to retrieve the highest Optical Flow SDK version supported by the underlying driver.

Fixed Issues

– [Forza Motorsport 7]: There is corruption on the tracks in the game. [2682129]
– System crash occurs while installing the drivers on a system with GPUs from mixed architectures; for example, Fermi and Pascal. [2676468]

Known Issues

– [Tom Clancy’s The Division II]: The game may crash when played in DirectX 12 mode. [2587043/200406322]
– [Overwatch]: The games crashes with “Your rendering device has been lost” error. [2482278]
– [Firefox][G-SYNC]: When G-SYNC is enabled, flickering occurs with YouTube fullscreen video playback on FireFox when hovering over the timeline. [200544130]

To work around, either
– Set the refresh rate to 60 or 120 Hz (or any refresh rate divisible by 60), or
– If you want to play full-screen videos with Firefox on a G-SYNC monitor, create a profile and set it to VSync-On.

Nvidia releases its Control Ready 436.15 Driver 

Product Compatibility

Nvidia RTX 20 series

Geforce RTX 2080 Ti, Geforce RTX 2080 Super, Geforce RTX 2080, Geforce RTX 2070 Super, Geforce RTX 2070, Geforce RTX 2060 Super, Geforce RTX 2060

NVIDIA TITAN Series

NVIDIA TITAN V, NVIDIA TITAN Xp, NVIDIA TITAN X (Pascal), GeForce GTX TITAN, GeForce GTX TITAN X, GeForce GTX TITAN Black, GeForce GTX TITAN Z, Geforce Titan RTX

GeForce 10 Series

GeForce GTX 1080 Ti, GeForce GTX 1080, GeForce GTX 1070 Ti, GeForce GTX 1070, GeForce GTX 1060, GeForce GTX 1050 Ti, GeForce GTX 1050, GeForce GT 1030

GeForce 900 Series

GeForce GTX 980 Ti, GeForce GTX 980, GeForce GTX 970, GeForce GTX 960, GeForce GTX 950

GeForce 700 Series

GeForce GTX 780 Ti, GeForce GTX 780, GeForce GTX 770, GeForce GTX 760, GeForce GTX 760 Ti (OEM), GeForce GTX 750 Ti, GeForce GTX 750, GeForce GTX 745, GeForce GT 740, GeForce GT 730, GeForce GT 720, GeForce GT 710

GeForce 600 Series

GeForce GTX 690, GeForce GTX 680, GeForce GTX 670, GeForce GTX 660 Ti, GeForce GTX 660, GeForce GTX 650 Ti BOOST, GeForce GTX 650 Ti, GeForce GTX 650, GeForce GTX 645, GeForce GT 640, GeForce GT 635, GeForce GT 630

436.15 WHQL Download Links

Windows 10 – 64 Bit
Windows 7 – 64-Bit

You can join the discussion on Nvidia’s new Geforce 436.17 WHQL driver on the OC3D Forums.