4A Games showcases the technology behind Metro Exodus Ray Traced Global Illumination

4A Games showcases the technology behind Metro Exodus Ray Traced Global Illumination

4A Games showcases the technology behind Metro Exodus Ray Traced Global Illumination

4A Games has long been known for their graphical prowess, with both Metro 2033 and Metro: Last Light being capable of brings even the world’s mightiest PCs to their knees after their respective release dates.  

Metro Exodus is set to follow this trend, with plans to release the game with support for real-time ray tracing when the game launches on February 22nd 2019, a technology that is only supported by Nvidia’s RTX series graphics cards at this time. 

On Nvidia’s YouTube channel, 4A Games has released a video which showcased Metro Exodus running on an RTX 2080 Ti, showcasing a beta version of the game while Benjamin Archard, a rendering programmer from 4A Games, explains the technology that powers Metro Exodus’ advanced global illumination techniques and ambient occlusion. 

During this video, it is confirmed that Metro Exodus will release with RTX support out of the gate, but the technology will be exclusive to Nvidia RTX series graphics cards. At this time, none of Nvidia’s competitors has revealed any plans to add dedicated ray tracing hardware to their graphics cards. 

  

4A Games are bringing real-time Ray Tracing to Metro Exodus!

At NVIDIA’s Gaming Celebration event in Cologne, it was revealed how 4A Games would use NVIDIA RTX to deliver true Global Illumination – in this extended tech demo, Ben Archard from 4A Games explains how it all works.

You can join the discussion Metro Exodus and 4A Games’ Ray Tracing Technology on the OC3D Forums.Â