Deliver Us The Moon gains Ray-Traced Effects and DLSS Support – RTX On

Deliver Us The Moon gains Ray-Traced Effects and DLSS Support - RTX On

Deliver Us The Moon gains Ray-Traced Effects and DLSS Support – RTX On

Today, KeoKen Interactive’s Deliver Us the Moon has gained support for Nvidia’s RTX features, utilising Unreal Engine 4 to do so. With the help of Nvidia, Deliver Us The Moon has gained support for raytracing and DLSS, with Nvidia promising its best implementation of DLSS to date. 

With Nvidia’s RTX graphics hardware, Deliver Us to The Moon now supports Ray-Traced Opaque Reflections, Ray-Traced Transparent Reflections and Ray-Traced Shadows. These changes can have a transformative effect on the game, and with DLSS the game can run at 4K 60FPS on an RTX 2080 Ti at maxed-out settings.  

Deliver Us to the Moon’s RTX update has also forced KeoKen Interactive to make some significant engine upgrades, adding DirectX 12 support to the game while also updating to the latest version of Unreal Engine 4. These changes have also allowed Deliver Us The Moon to offer better performance when Nvidia’s RTX features are disabled, improving level streaming and shadow casting. This means that gamers should expect fewer FPS drops. 

 

    Real-time ray tracing has landed in Deliver Us The Moon. Arm yourself with GeForce RTX and explore outer space with immersive and beautiful graphics along with performance boosted gameplay.

The award-winning indie sci-fi title from KeokeN Interactive is a thrilling adventure that has you traveling to outer space in a last-ditch effort to save the human race. Today the title gets a major RTX update with the addition of NVIDIA DLSS and real-time ray-traced effects: shadows, opaque reflections, and translucent reflections.

Deliver Us The Moon’s RTX update is available now on PC, with the game being available on both Steam and GOG. On Steam the game currently has a 20% discount, making the game £15.99 instead of its usual £19.99. 

You can join the discussion on Deliver Us the Moon receiving an RTX update on the OC3D Forums.Â