Halo: Reach will officially support modding on PC
Halo: Reach will officially support modding on PC
In the Halo Subreddit, it has been confirmed that a simple launch command will allow Halo: Reach to bypass the game’s anti-cheating system to enable mod support. This modding support will be limited to the game’s singleplayer campaign and custom modes, though multiplayer will remains accessible on unmodified copies of Halo: Reach.Â
343 Industries has recommended that PC players backup/copy their Halo: Reach Installs to enable easy switching between the game’s modified and unmodified versions, allowing both custom content and the game’s multiplayer modes to remain easily available. This will save time for modders, who would otherwise need to adjust the game on a file-by-file basis.Â
Moving forward, a 343 representative confirmed that the company plans to “improve” the game’s mod support. This makes it likely that other games in the Master Chief Collection will also support mods on PC.Â
This move means that PC gamers will be able to mod things like Tesla’s Cybertruck into Halo with relative ease, revealing Elon Musk’s pickup truck to be the prototype Warthog that it is.Â
The modding community for Halo’s prior PC releases has remained active for well over a decade, with Halo: Combat Evolved’s original PC release gaining new levels, fan remasters and complete reworks. Halo SPV 3.2 is one such mod, which we have covered in-depth in the past.Â
Mod support is the cornerstone of Halo’s PC fanbase, making 343’s decision to enable mod support in Halo Reach a popular one. Only time will tell what the Halo fanbase will create. All we’ll say is that we are looking forward to seeing some new fan-made Halo content. Â
You can join the discussion on Halo: Reach’s PC mod support on the OC3D Forums.Â