Total War: Warhammer II will soon be getting a free “The Laboratory” mode

Total War: Warhammer II will soon be getting a free

Total War: Warhammer II will soon be getting a free “The Laboratory” mode

On December 14th, Total War: Warhammer II will be receiving a new custom game mode called “The Laboratory” which offers the ability to turn the game into a warpstone fueled nightmare, or at a minimum some controlled chaos. 

The Laboratory is effectively a custom game mode that allows players to edit a large number of the game’s settings, delivering larger units sizes, increased winds of magic, larger explosions, reduced load times and more. Want to create an army that is comprised of mansion-sized Hell-Pit abominations or an army that of countless DOOM wheels? Now you can!

Creative Assembly has stated that this new game mode has been developed with the co-operation of Intel, leveraging the additional power that can be offered by multi-core systems to increase some options within the game to extreme levels. These changes will only be available in the game’s Laboratory mode, as they have a huge impact on the game’s performance and would cause a lot of imbalance in the game’s campaign.  

   
   The Laboratory will allow players to tamper with 16 sliders that drastically change the makeup of a traditional Total War battlefield. Players can ramp up the unit sizes to have horizon-spanning hordes of clan rats, remove or lower gravity to see enemies fly through the air and increase impact force to see unparalleled destruction amongst your enemies’ ranks.

  

 

Below is a list of The Laboratory’s editable settings, most of which will have a huge impact on the game’s performance. Players will need an extremely powerful system to play this game with 10x unit sizes with a decent framerate. 

Unit Size – Increase the number of soldiers per unit and single units’ health
Winds of Magic – Increase the availability of Winds of Magic for spellcasting
Explosions – Increase the size of explosion and vortex spells
Vigour Cost Reduction – Make units stay fresh for longer
Reload Time – Reduce the amount of time it takes to reload ranged weapons
Ammunition – Increase the total amount of shots per ranged unit
Projectile Penetration – Increase the distance projectiles can travel through enemies
Gravity – Decrease the effect of Gravity on units who are knocked into the air
Ability Radius – Increase the effect radius of abilities
Ability Recharge Reduction – Reduces recharge time on abilities
Charge Duration – Increase the duration of time it takes for charge bonus to fade away
Entity Scale – Increase or decrease the size of single unit entities like Lords and Monsters

What this new game offers is a little bit of madness by giving players the opportunity to push some of the game’s limits with extremely large unit sizes and almost constant spellcasting. This mode will be a lot of fun in short bursts, especially if you want to see some of the game’s more exotic units in action. 

You can join the discussion on Total War: Warhammer II’s upcoming The Laboratory mode on the OC3D Forums. 

Total War: Warhammer II will soon be getting a free

Total War: Warhammer II will soon be getting a free “The Laboratory” mode

On December 14th, Total War: Warhammer II will be receiving a new custom game mode called “The Laboratory” which offers the ability to turn the game into a warpstone fueled nightmare, or at a minimum some controlled chaos. 

The Laboratory is effectively a custom game mode that allows players to edit a large number of the game’s settings, delivering larger units sizes, increased winds of magic, larger explosions, reduced reload times and more. Want to create an army that is comprised of mansion-sized Hell-Pit abominations or an army that of countless DOOM wheels? Now you can!

Creative Assembly has stated that this new game mode has been developed with the co-operation of Intel, leveraging the additional power that can be offered by multi-core systems to increase some options within the game to extreme levels. These changes will only be available in the game’s Laboratory mode, as they have a huge impact on the game’s performance and would cause a lot of imbalance in the game’s campaign.  

   
   The Laboratory will allow players to tamper with 16 sliders that drastically change the makeup of a traditional Total War battlefield. Players can ramp up the unit sizes to have horizon-spanning hordes of clan rats, remove or lower gravity to see enemies fly through the air and increase impact force to see unparalleled destruction amongst your enemies’ ranks.

  

 

Below is a list of The Laboratory’s editable settings, most of which will have a huge impact on the game’s performance. Players will need an extremely powerful system to play this game with 10x unit sizes with a decent framerate. 

Unit Size – Increase the number of soldiers per unit and single units’ health
Winds of Magic – Increase the availability of Winds of Magic for spellcasting
Explosions – Increase the size of explosion and vortex spells
Vigour Cost Reduction – Make units stay fresh for longer
Reload Time – Reduce the amount of time it takes to reload ranged weapons
Ammunition – Increase the total amount of shots per ranged unit
Projectile Penetration – Increase the distance projectiles can travel through enemies
Gravity – Decrease the effect of Gravity on units who are knocked into the air
Ability Radius – Increase the effect radius of abilities
Ability Recharge Reduction – Reduces recharge time on abilities
Charge Duration – Increase the duration of time it takes for charge bonus to fade away
Entity Scale – Increase or decrease the size of single unit entities like Lords and Monsters

What this new game offers is a little bit of madness by giving players the opportunity to push some of the game’s limits with extremely large unit sizes and almost constant spellcasting. This mode will be a lot of fun in short bursts, especially if you want to see some of the game’s more exotic units in action. 

You can join the discussion on Total War: Warhammer II’s upcoming The Laboratory mode on the OC3D Forums.Â