Noctua delays its passive/fanless heatsink until 2021

Noctua delays its passive/fanless heatsink until 2021

Noctua delays its passive/fanless heatsink until 2021

Need to keep your system as quiet as possible? Want to replace your fans, pumps and other cooling devices with something a little quieter? Don’t worry, because Noctua is working on a passive/fanless heatsink, a design which is “driven by performance and efficiency considerations”.

Unfortunately, Noctua has been forced to delay its fanless heatsink design until Q1 2021, pushing the cooler out of its original 2020 release timeframe. This news was initially uncovered by Fanless Tech.  

At this time, we do not know what Noctua’s passive heatsink will look like, but Noctua has already confirmed that this cooler’s shape will be engineered with performance in mind, not visual design. That said, Noctua’s look has always been function-oriented and built with precision. That look has always made their designs look good in the eyes of many, especially those who don’t want a flash of RGB or other silly add-ons.

Back at Computex 2019, Noctua showcased a prototype passive cooler which could reportedly keep an i9-9900K cool under load, handling 120W of power in cases with good natural airflow and up to 180W in cases with quiet fans. This cooler is pictured below. This heatsink weighted a whopping 1.5Kg and supported AMD’s AM4 socket and Intel’s LGA 115x sockets.

Right now, we don’t know what Noctua’s final passive heatsink design looks like, or how much it will cost when it releases in late 2020 or early 2021. We hope to hear more from Noctua as we approach Noctua’s planned Q1 2021 launch window.  

 
Noctua is working on a 1.5 kilo passive CPU cooler
What else does Noctua have planned? 

2021 is going to be a busy year for Noctua, who plans to a launch new white series fans, a “next-generation 140mm fan” a “next-generation NH-D-15 and a variety of other products. 

You can join the discussion on Noctua delaying the launch of their passive/fanless heatsink on the OC3D Forums.Â