Crimson Desert gains DLSS Dynamic Frame Generation support on PC

DLSS 4.5 Dynamic Frame Generation has arrived in Crimson Desert

With Crimson Desert update 1.05, the game now supports DLSS Dynamic Frame Generation on PC. This appears to be a first for PC games, as until now, DLSS Dynamic Frame Generation has only been available in games through Nvidia App game overrides.

DLSS Dynamic Frame Generation is an RTX 50 series exclusive feature that has been enabled through Nvidia’s Streamline SDK 2.11.1. It allows Nvidia’s DLSS Frame Generation ratio to vary to bring a game closer to a player’s target framerate. This enables more consistent framerates on PC. If utilised, Dynamic Frame Generation enables more consistent framerates on a scene-by-scene basis.

Graphics & Settings
  • [PC] With the implementation of NVIDIA Streamline SDK 2.11.1, the “Dynamic Multi-Frame Generation” option has been added under Settings > Video. (GeForce RTX 50 Series exclusive)

Crimson Desert update 1.05 patch notes

Update 1.05.00 also delivers new stability fixes, new “Rematch” content (which allows players to fight previously defeated bosses), Re-blocade content (where strongholds are attached again by enemy factions), and more.

Other new content additions include new legendary animal pet options, a new  “Mountain God Boar” creature, and new items for shops. Changes have also been made to in-game combat to address certain bugs.

Full patch notes for Crimson Desert update 1.05.00 are available here. A list of “known issues” for the game is available to read here.

You can join the discussion on Crimson Desert gaining support for DLSS 4.5 Dynamic Frame Generation on the OC3D Forums.

Mark Campbell

Mark Campbell

A Northern Irish father, husband, and techie that works to turn tea and coffee into articles when he isn’t painting his extensive minis collection or using things to make other things.

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