Nvidia RTX 2080 Ti G-Sync HDR performance – A revolutionary upgrade over Pascal
Nvidia RTX 2080 Ti G-Sync HDR performance – A revolutionary upgrade over Pascal
Perhaps one of the most under-reported improvements found in Nvidia’s Turing architecture is its use of a “Native HDR Display Pipeline”, which is designed to increase Turing’s performance when running HDR content. Simply put, Pascal was not designed with HDR in mind, delivering sub-par performance levels when running games with HDR enabled, especially when used in conjunction with G-Sync.Â
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Hardware Unboxed has dived a little deeper into Turing’s HDR performance, playing several popular games in SDR mode, with HDR enabled and with both G-Sync and HDR enabled. Sadly, we do not have a G-Sync HDR display in-house to verify these results at this time.Â
With Nvidia’s RTX 2080 Ti, it was discovered that the performance impact of enabling HDR and G-Sync HDR was minimal, so low in fact that it would be impossible to notice in-game. Moving back to Nvidia’s Pascal-based Titan X (Pascal), Hardware Unboxed found that enabling HDR caused a notable drop to both average and minimum framerates. In Star Wars Battlefront II, enabling HDR and G-Sync resulted in a 12% decrease in average framerate, with larger drops being possible in other games. Please watch Hardware Unboxed’s video to see benchmark results for other games with G-Sync and HDR enabled.Â
(This image is from a Hardware Unboxed Video)
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These results show that Nvidia’s investment in a Native HDR Display Pipeline within Turing has paid off, resulting in an HDR and G-Sync HDR gaming experience that doesn’t make compromises when it comes to game performance.Â
You can join the discussion on Turing’s G-Sync HDR performance on the OC3D Forums.Â