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A new Rise of the Tomb Raider Patch adds new graphical options and fixes

New Rise of the Tomb Raider Patch adds new graphical options and fixes

A new Rise of the Tomb Raider Patch adds new graphical options and fixes

A new Rise of the Tomb Raider Patch adds new graphical options and fixes

 

The newest Rise of the Tomb Raider Patch has adds new graphical options and implemented several fixes for the game, many of which are Nvidia specific. 

Some of the fixes are simple startup fixes for the Steam version while others implement better HBAO+ quality and improve Nvidia SLI performance and several SLI related glitches. 

 

     We have just released the first PC patch for Rise of the Tomb Raider, build 1.0.610.1. This patch focusses on critical issues users ran into immediately following release, as well as minor updates based on user feedback which we could get in quickly. 

This patch will be applied by Steam or Windows automatically when you next start the game. If your game does not update, please restart the Steam client or manually look for updates in the Windows Store.

 

While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we have made a Beta available on Steam, Build 604.2, that can be used to switch back to the previous version.

We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!

  A new Rise of the Tomb Raider Patch adds new graphical options and fixes

 

Below is the change list for the new game patch, which is now available to download on Steam or the Windows store. 

 

Startup issues (Steam Only):
 
  • Fixed C++ runtime error showing up on startup preventing some users from running the game.
  • Provided work-around for issue where the VC++ redist would not properly get installed, stopping the game from starting at all.
  • Solved problem where the game would crash on startup when tools like Bins Taskbar organizer or Spacedesk are installed.
Updated options screen with among other things:
  • Independent mouse sensitivity control for aim and regular navigation.
  • Mouse and Gamepad X axis inversion
  • Option to disable keyboard button prompts.
  • Option to disable mouse smoothing (very light mouse smoothing is present otherwise)

 

Other fixes included in this patch:
 
  • A variety of fixes and improvements to UI including map, basecamps, and Remnant Resistance mode.
  • New graphics option 'Specular Reflection Quality' to enhance resolution and reduce aliasing of specular reflections, at some performance cost.
  • New graphics option to disable film-grain independently from 'Screen Effects'.
  • Improved HBAO+ quality, including better occlusion for distant objects.
  • Improved NVIDIA SLI performance. (Steam only)
  • Fixed SLI glitches during water/snow effects. (Steam only)
  • Resolution Modifier option that allows you to use a lower rendering resolution independent from window size when running in windowed mode.
  • Performance optimization for situations where Razer Chroma features are enabled. (Steam Only)
  • Improvements to Razer Chroma effects. (Steam Only)
  • Fixed an issue that could rarely lead to an error on machines with 16 hardware threads or more.
  • Fixed mouse cursor not always being hidden when using gamepad.
  • Fixed major stuttering in Endurance mode.
  • Fixes for Endurance leaderboards.
  • Fixed Remnant Resistance missions occasionally not starting.
  • Fixed rendering glitches on some objects on NVIDIA 6x0 and 7x0 hardware. Some issue do still happen and we are working with NVIDIA to resolve those in future patches or drivers.
  • Warning messages for users turning textures to Very High or enabling SSAA to indicate high-end hardware is required.
  • A variety of other smaller optimizations, bug-fixes, and tweaks.

  

You can join the discussion on this new Rise of the Tomb Raider Patch for PC on the OC3D Forums

 

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Most Recent Comments

05-02-2016, 09:08:58

Kilbane
I must say, RotTR has performed well for me from release. Look forward to downloading the patch and to see if there is any real difference. The only issue I have ever encountered in the game is the map issue, where the map would highlight the wrong area until it is moved around a little.Quote

05-02-2016, 09:51:56

AlienALX
This game definitely needs some more work tbh. For some reason if I enable Very High settings on Crossfire it just crashes all the time. When it doesn't crash though the FPS are more than acceptable (40-60) so it's a shame this happens.

I was thinking it could be down to Vram use but AMD have said it's not. Lower it down to high? it zips along fine. Very strange, and I hope they can fix it sooner rather than later Quote

05-02-2016, 11:24:39

Damien c
Game is once again running buttery smooth 99% of the times.

FPS has been improved now I am getting mostly over 50fps with it hitting 60fps more consistently.

Thats my GPU Max and Avg usage whilst playing now, never bothered checking it before but I thought I would with it, supposedly using SLI better and to be honest from my experience it is, even with the game cranked to the max.

I did forget to click the sensors for the 2nd gpu though for the avg

http://i.imgur.com/cF0FPKd.jpg


***Edit***

Tried it this morning and the game is a stuttery mess, with the frame rate now sitting at an average of 15FPS.

I think I will continue playing once more patches are released and it's fixed to the point the frame rates are stable.Quote
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