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Amazon Releases their Lumberyard Visual Demo from GDC 2016

Amazon Releases their Lumberyard Visual Demo from GDC 2016

Amazon Releases their Lumberyard Visual Demo from GDC 2016

Amazon Releases their Lumberyard Visual Demo from GDC 2016

 

Amazon has released a visual demo of their new Lumberyard game engine, as shown at GDC 2016. This free game engine features AWS (Amazon Web Services) and Twitch integration with full source access, which allows developers to integrate twitch chat into specific game mechanics, allowing twitch chat to control certain aspects of the game. 

Lumberyard finds it's roots in the CryEngine, with the integration of a lot of new and unique features from the developer teams of AWS, Twitch, and Double Helix. As you can see in the video below the Lumberyard Engine offers great game visuals which are very similar to demos that we have seen from Crytek in the past. 

 

Lumberyard's visual demo presented at GDC 2016, featuring our concept character Rin in a wooded environment.

 

 

The Amazon Lumberyard Game engine will be free to use, but one of the main selling points of the engine is it's integration with Twitch and the ability to easily use Amazon based cloud services and servers for multiplayer play. Users of the engine are not required to use the Amazon cloud, so fully single player games can use the engine be completely free.

Right now the Engine supports PC, Xbox One and the PS4, but mobile support for iOS and Android is coming soon and support for Mac and Linux is coming in the future, likely through the upcoming Vulkan API. 

 

Amazon releases free Lumberyard game engine with Twitch integration

 

Below is some important information about the new game engine, including information on the engine's payment model and what devices are supported.  

 

Q. How does Amazon make money with Lumberyard?


Lumberyard is free, including source. We make money when you use other AWS services. We built Lumberyard to make it faster and easier to build fantastic live, multiplayer, community-driven games – which naturally connect to the cloud to provide these features to players. However, there is no requirement to connect your game to the cloud. There are also no seat fees, subscription fees, or requirements to share revenue. You pay only for the infrastructure resources you choose to use. For full licensing details, see Licensing.

Q. Is Lumberyard based on CryEngine?


Lumberyard is made up of proven technology from CryEngine, AWS, Twitch, and Double Helix. We’ve hired some of the best game technologists in the world, who have already made over 41 pages of additions, fixes, and improvements to Lumberyard. For example, we’ve integrated a brand new networking layer, GridMate, so your engineers can more easily build low-latency, high-player count, multiplayer games. We’ve also created a new launcher and project configurator so your team can get set up without engineering help. We’ve also created new workflows so your artists can iterate faster and create higher-quality content, including a new particle editor, 2D/UI tool, and cross-platform asset pipeline. Please see our full release notes of additions, fixes, and improvements to learn more, and tune in to our GameDev Blog for more news on what we are working on.

Q. What device platforms does Lumberyard support?


Lumberyard currently supports PC, Xbox One, and PlayStation 4. Mobile support for iOS and Android devices is coming soon, along with additional support for Mac and Linux. Note that Sony and Microsoft only permit developers who have passed their screening process to develop games for their platforms.

 

You can join the discussion on Amazon's free Lumberyard game engine on the OC3D Forums

 

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Most Recent Comments

31-03-2016, 09:22:10

SuB
Not the best visual I've seen come out of CryEngine tbh... :S *shrug*Quote

31-03-2016, 09:38:27

roelst
Quote:
Originally Posted by SuB View Post
Not the best visual I've seen come out of CryEngine tbh... :S *shrug*
There is an awful lot of compression going on in the Youtube video, so without the original footage it is nearly impossible to judge the visual quality.Quote

31-03-2016, 10:07:11

SuB
Quote:
Originally Posted by roelst View Post
There is an awful lot of compression going on in the Youtube video, so without the original footage it is nearly impossible to judge the visual quality.
Even just the geometry and texture resolution, quality and fluidity of animation and the assets in use...

I know what video compression looks like, but I also know that I've seen better stuff come out of the CryEngine than that, as I said.Quote

31-03-2016, 10:18:53

roelst
Quote:
Originally Posted by SuB View Post
Even just the geometry and texture resolution, quality and fluidity of animation and the assets in use...

I know what video compression looks like, but I also know that I've seen better stuff come out of the CryEngine than that, as I said.
I have to agree with you on the animation, it looks quite horrible actually. But I can't find a good view on the textures for example. Even on 1080p the video looks so dull I'm starting to think Amazon compressed it this much on purpose to hide the details.Quote

31-03-2016, 20:03:15

NeverBackDown
Think the coolest idea is the AWS intergration feature. Amazon has the best cloud infrastructure in the world(they basically started the market for it!) so utilizing there servers should prove to be very useful. If it at least works as intendedQuote
Reply
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