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AMD Demos Dual Fiji GPU with HTC Vive at VRLA in an ultra compact case

AMD Demos Dual Fiji GPU with HTC Vive at VRLA in an ultra compact case

AMD Demos Dual Fiji GPU with HTC Vive at VRLA in an ultra compact case

AMD Demos Dual Fiji GPU with HTC Vive at VRLA in an ultra compact case

 

AMD has shown off their upcoming Dual Fiji GPU powering an HTC Vive headset at an event called Virtual Reality Los Angeles (VRLA), where AMD was able to fit their dual Fiji powerhouse inside Falcon Northwest's compact Tiki chassis, a case which is not much larger than an Xbox 360. 

 

  AMD Demos Dual Fiji GPU with HTC Vive at VRLA in an ultra compact case  

Samples of AMD's upcoming dual Fiji GPU have been floating around since November of last year, with DICE's Johan Andersson having his preview unit leak during shipping, suggesting that the GPU will be liquid cooled like the R9 Fury X, meaning that the GPU should have some pretty powerful cooling.

AMD plans on releasing their Dual Fiji/Gemini at the same time that VR HMDs become commercially available, which should be pretty soon, within the next two months.    

With the Fury X2, or whatever AMD decided to call this GPU, AMD is aiming to boost 4K-performance with up to 80%, according to internal documents. Both Fiji-XT GPUs in the Fury X2 will have clock speeds of up to 1GHz while the stacked 8GB of HBM will run at 500MHz. A full list of leaked specifications, courtesy of WCCFtech, can be found below.

 

GPU Fiji XT x2 (Gemini)

Stream Processors

8192

GCN Compute Units

128
Render Output Units128
Texture Mapping Units512
GPU FrequencyUp to 1GHz
Memory8GB HBM (4GB per GPU)
Memory Interface8192bit (4096 per GPU)
Memory Frequency500MHz
Effective Memory Speed1Gbps
Memory Bandwidth1 Terabyte per second
Cooling SolutionLiquid cooling
Performance (FP32)16.38 TFLOPS
TDPApprox. 375W
GFlops/wattApprox. 43.7
Launch PriceTBA
Launch DateQ2 2016?

 

AMD Demos Dual Fiji GPU with HTC Vive at VRLA in an ultra compact case  

 

With VR being such a demanding application of GPU technology it is expected that VR gaming will require you to own a very powerful PC, more so than the Oculus Rift's requirements state if you want to play your games with higher levels of visual fidelity, especially over the next few years as VR games become more advanced.

 

You can join the discussion on AMD's Dual Fiji GPU being shown powering an HTC Vive inside a compact PC case on the OC3D Forums.

 

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Most Recent Comments

26-01-2016, 00:34:08

Porxster
Looks like 8GB of HBM is enough for VR...Quote

26-01-2016, 02:50:22

Dicehunter
Quote:
Originally Posted by Porxster View Post
Looks like 8GB of HBM is enough for VR...
Not REALLY 8GB though, It's 4GB per GPU.Quote

26-01-2016, 03:05:35

NeverBackDown
Quote:
Originally Posted by Dicehunter View Post
Not REALLY 8GB though, It's 4GB per GPU.
Depends on the API. In DX12 they have the ability to combine it
But yeah mostly just 4GB...Quote

26-01-2016, 03:06:24

Dicehunter
Quote:
Originally Posted by NeverBackDown View Post
Depends on the API. In DX12 they have the ability to combine it
But yeah mostly just 4GB...
True but I can't see DX12 being properly used for quite some time.Quote

26-01-2016, 11:01:52

Porxster
Quote:
Originally Posted by Dicehunter View Post
True but I can't see DX12 being properly used for quite some time.
I hope you're wrong, because by then I might be using just one GPU...
Then again, releasing a poor coded game for DX12 that would not take full advantage of dual GPU set-up, would be silly...Quote
Reply
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