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AMD Releases TressFX 3.1 on GitHub

AMD Releases TressFX 3.1 on GitHub

AMD Releases TressFX 3.1 on GitHub

AMD Releases TressFX 3.1 on GitHub

 

AMD has released TressFX 3.1 on GitHub, offering better performance/quality tradeoff and decreased memory usage with AMD's new "shortcut" method. 

AMD does say that using this new method will require more forethought from developers when they are making their models, but AMD expects that this new method will prove popular as it offers the potential for higher performance and decreased memory usage. 

  AMD Releases TressFX 3.1 on GitHub

 

AMD has also been working directly with their users on GitHub and has been addressing many of the issues that users have found in their GPUOpen tools and even including some community-created fixes. 

GPUOpen is something that is continuously improving over time, as more creators use and improve upon AMD's Open Source tools. Hopefully, we will see GPUOpen continue to grow and improve moving forward, especially as we see more of these tools used by developers.

 

You can join the discussion on AMD releasing TressFX 3.1 on GitHub on the OC3D Forums

 

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Most Recent Comments

21-05-2016, 20:03:30

shambles1980
tressfx has been arround a long time, but nvidia game wors step in and help devs and so they end up using the game works stuff instead, which is a huge shame considerng most of it wont even run properly on nvidia stuff letalone amd. but i guess amd take more of a hit so its beter for nvidia that way.

dont take me as a fan boy running nvidia right now,was the best card that my money could buy at the time and that is how i buy cards, i had HD 3870 4870 5770 and then a gtx 780 It was just best performance for the money. i have hd 6xxx cards in my media systems, and a 7850 in my server pc.

But Nvidia are playing very dirty games. and pc gamers suffer for it. So although im happy about tressfx and all the other development amd do, its all a bit pointless aslong as nvidia are allowed to physically help devs and there for cater the games towards their tech then its all a bit pointless. I know amd have helped a few game devs too, but the way things are right now some one needs to step in and just say gpu mfrs cant help game devs. API's/os's should be independant of hard ware creators. and api devs and os devs are the only people that should be able to offer support to game devs.. hardware mfrs should comply to api standards and things like hairworks or tressfx should just be called tesselesation in game and have a variable slider, and not favour either method of rendering. otherwize gaming is just going to keep getting bogged down as gpu mfrs tailor games to work badly on certain cards INCLUDING their own earlier models just to gain more sales. And that is only good for the gpu mfr that has its fingers in the most pies. and deffo not for gamers.Quote

21-05-2016, 20:32:33

Kushiro
But what about the awsome fiery hair.Quote

22-05-2016, 09:06:24

Kilbane
Quote:
Originally Posted by shambles1980 View Post
tressfx has been arround a long time, but nvidia game wors step in and help devs and so they end up using the game works stuff instead, which is a huge shame considerng most of it wont even run properly on nvidia stuff letalone amd. but i guess amd take more of a hit so its beter for nvidia that way.

dont take me as a fan boy running nvidia right now,was the best card that my money could buy at the time and that is how i buy cards, i had HD 3870 4870 5770 and then a gtx 780 It was just best performance for the money. i have hd 6xxx cards in my media systems, and a 7850 in my server pc.

But Nvidia are playing very dirty games. and pc gamers suffer for it. So although im happy about tressfx and all the other development amd do, its all a bit pointless aslong as nvidia are allowed to physically help devs and there for cater the games towards their tech then its all a bit pointless. I know amd have helped a few game devs too, but the way things are right now some one needs to step in and just say gpu mfrs cant help game devs. API's/os's should be independant of hard ware creators. and api devs and os devs are the only people that should be able to offer support to game devs.. hardware mfrs should comply to api standards and things like hairworks or tressfx should just be called tesselesation in game and have a variable slider, and not favour either method of rendering. otherwize gaming is just going to keep getting bogged down as gpu mfrs tailor games to work badly on certain cards INCLUDING their own earlier models just to gain more sales. And that is only good for the gpu mfr that has its fingers in the most pies. and deffo not for gamers.
To start with, both TressFX and Hairworks were developed around the same time, 2014.

Neither side have a better system than the other. As for nvidia playing dirty games, there has been so many arguments about this across this and many other forums. Yes nvidia do support game devs, and yes obviously they will guide them to their technologies. You write it as if there is a greater force at work that is allowing nvidia to do this, but somehow holding back AMD?

There is no reason that AMD could not do exactly the same thing. It is the same argument over and over again. 90% of the time when a proprietary tech is used in any software, that tech is able to be turned off. Yet people will always moan that their hardware isn't good enough to run it and therefore it has "been tailored" to stop them being able to play.

Lets keep this thread on track and not try and start a fanboy war. Too often threads start becoming about AMD vs nvidia rather than being about the OP.Quote
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