AMD reveals their Radeon Software 17.7.2 driver
Published: 25th July 2017 | Source: AMD Radeon Technologies Group |
Performance Gains - Lower Input Latency
Over the past number of years, AMD has worked to improve their drivers with day-0 performance optimisations for modern games, increasing both the quantity and the quality of their drivers over time.
This has allowed AMD to offer more competitive gaming performance with their latest Radeon Software releases but gaming relies on more than framerate, prompting AMD to look into other places where they can improve the gameplay experience of their users.
The next major step for AMD's Radeon Software is to tackle Latency head on, to minimise driver wait-times "from CPU drawcalls to GPU Presents", reducing the time between an input and an action onscreen.
This new focus has allowed AMD to decrease the response times of games by up to 31%, a change that will no doubt make games feel more responsive and allow players to react faster to actions on-screen. While these changes cannot be measured using standard framerate analysis tools, they will no doubt have an impact on the gameplay experience of Radeon users, especially on online/competitive games.
Sadly these changes will only affect DirectX 11 and DirectX 9 titles, making these optimisations useless in modern Vulkan and DirectX 12 releases. That being said most games today use these older APIs, so it is still a huge improvement.
AMD has also extended their Shader Cache feature to some older titles, allowing load times to be reduced in certain titles. AMD uses Starcraft II, a very popular online RTS, as an example here, reducing load times by around 10%.