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AMD will share insights with DirectX 12 and Vulkan at GDC

AMD will share insights with DirectX 12 and Vulkan at GDC

AMD will share insights with DirectX 12 and Vulkan at GDC

AMD will share insights with DirectX 12 and Vulkan at GDC

 

AMD will share insights with DirectX 12 and Vulkan at GDC and show developers how to get the most out of the new APIs, whether it is using asynchronous shaders, taking advantage of low level parallel submission or their new resource handling features.

This will help developers gain an insight on the new APIs and learn from the experiences of the developers of early DirectX 12 and Vulkan games.   

Right now the time and date of the conference, but it will be sometime between March 14th to 18th given it is part of GDC. 

 

      Vulkan and DirectX 12 are new, low-level APIs which require developers to think about graphics in a new way. In many cases game engines need to be restructured to take advantage of low-level parallel submission, asynchronous execution and new state & resource handling features provided by the API. In this lecture, these new concepts will be reviewed and we will take a look at how launch titles successfully handled the transition to the new APIs. The presentation will include useful insights gained while developing the first wave of Vulkan & DirectX 12 titles.

Takeaway

Attendees will get an insight into the new APIs and their efficient use based on the experiences gained on the launch titles.

Intended Audience

This presentation is targeting experienced game engine developers who are familiar with DirectX 11 and OpenGL. Since some of the concepts are already available on consoles it is beneficial, but not required, to have some console development experience.

 

AMD will share insights with DirectX 12 and Vulkan at GDC

 

While no big DirectX 12 or Vulkan games have been released yet it is undeniable that these new APIs will enable PC gaming to become much more efficient, lowering GPU driver overhead and more efficiently handing both CPU and GPU resources.

 

You can join the discussion on AMD sharing their insights with DIrectX 12 and Vulkan at GDC on the OC3D Forums.

 

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Most Recent Comments

13-01-2016, 09:13:20

AlienALX
I'm glad to be reading this. I made a bit of a rant the other day about how Gameworks seems to be in every modern game ruining AMD performance the other day so I won't drag all of that up again.

When AMD cared the games that came out were very good for all, not just AMD. Many of the games I played were Gaming Evolved and they worked flawlessly on my Nvidia cards.

More of the same please AMD Quote

13-01-2016, 13:25:08

NeverBackDown
Really excited for this event. Its about 5ish hours away from where I live and even though I'm not a developer like SPS/Sub I'd still enjoy the experience. I'd really like to hear what devs have to say about there experiences with DX12/Vulkan and how it improves thingsQuote

13-01-2016, 16:24:17

Kushiro
Id love to attend, but none of the good ones are ever in AU.Quote

13-01-2016, 20:50:37

King of Old Old School
Quote:
Originally Posted by Kushiro View Post
Id love to attend, but none of the good ones are ever in AU.
Yeah i know, It only ever seems to be gaming ones not techQuote

14-01-2016, 04:26:54

SPS
Quote:
Originally Posted by NeverBackDown View Post
Really excited for this event. Its about 5ish hours away from where I live and even though I'm not a developer like SPS/Sub I'd still enjoy the experience. I'd really like to hear what devs have to say about there experiences with DX12/Vulkan and how it improves things
A fair few will appear on YouTube/GDCVault (free section) The Vulkan one from last year was on YouTube.


Quote:
Originally Posted by Kushiro View Post
Id love to attend, but none of the good ones are ever in AU.
They do tend to be quite technical where a lot of it won't make much sense without experience as opposed to E3. (not saying you don't have experience of course )Quote
Reply
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