Batman: Arkham Knight - Nvidia GameWorks Trailer
Batman: Arkham Knight - Nvidia GameWorks Trailer - PRESS RELEASE
Published: 13th June 2015 | Source: Nvidia |
Batman: Arkham Knight - Nvidia GameWorks Trailer
Batman: Arkham Knight is fast approaching, and as we revealed last week the PC version is filled with game-enhancing NVIDIA GameWorks effects.
This week we're showing off the Batmobile, and demonstrating how NVIDIA GameWorks' GPU acceleratedInteractive Smoke & Fog PhysX effects greatly enhance Batman's armored ride and its weapons.
Like the effects shown last week, each can be manipulated by movement, environmental conditions and external forces, and move realistically around and across surfaces. This is particularly evident when the Batmobile simultaneously attacks and moves, affecting the smoke from its canon and missiles.
This week's video also gives you a better look at the particle shadows cast by Batmobile GPU-accelerated tire smoke, which further increases image quality.
Next time out we'll take a detailed look at the PhysX-powered Destruction found throughout the game, enabling Batman and his enemies to realistically destroy objects and other game elements.
If you wish to upgrade your PC in preparation for Batman’s return, select GeForce GTX 980 Ti, 980, 970, and 960 graphics cards are currently bundled with a free Steam copy of the game. If you need an entirely new system, however, select GeForce GTX 900 Series desktops and notebooks are also included in the offer. Check out the Batman: Arkham Knight bundle page for further details.
My Thoughts
To summarize Nvidia's GameWorks Technology will add the following in-game features:
• Interactive Fog and Smoke:
• Interactive Paper Debris
• PhysX Destruction
• Enhanced Rain
As you can see in the video above Nvidia's GameWorks does add some very impressive visuals to the game, but right now it is hard to tell what kind of PC is required to run this game when these effects are turned on.
While game effects like HairWorks looks great, I personally recommend that almost every PC player turns it off, simply because it kills more performance than it is worth. If Batman arrives and can be easily played at stable framerates with these effects, as I really want to see a GameWorks game which performs well at launch.
You can join the discussion on Batman: Arkham Knight on the OC3D Forums.
3D/posts/984141398287425">Saturday, 13 June 2015Batman: Arkham Knight will have Nvidia GameWorks, let's hope these visual features will work well on all...
Posted by OC3D onBatman: Arkham Knight will have Nvidia GameWorks. Do you think this will work well on AMD? http://t.co/5ron4y0EFp pic.twitter.com/GFfdiydkhs
— OC3D (@OC3D) June 13, 2015
I wonder if the Fury could change that? It would be interesting to seeQuote