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Blizzard has upgraded Overwatch with high bandwidth servers

Blizzard has upgraded Overwatch with high bandwidth servers

Blizzard has upgraded Overwatch with high bandwidth servers

Blizzard has upgraded Overwatch with high bandwidth servers

 

Blizzard has upgraded Overwatch with high bandwidth servers, increasing the tick rate from 21Hz to 63Hz to decrease latency and improve the game's responsiveness. 

This server upgrade will allow the game server to update three times as often allowing players to deliver their inputs to the server and hear back from the server much faster and a lot more often, making the game feel much more responsive. 

 

 

As a side effect, this update will mean that the game will take up a lot more bandwidth, which means that some gamers will not be able to play the game in this "high bandwidth" mode. Players that do not meet the bandwidth requirements will automatically have their game scale down the update rate if their internet connection cannot keep up. 

Blizzard also plans on adding a bandwidth control option to the game, which will allow players who have bandwidth limits to self-limit their update rates if they wish. This will come in a future update. 

 

     Since we know that not all internet connections are equal, we’ve also added in tech that will automatically and adaptively scale down your update rate if we find your connection can't keep up. Similarly, because high bandwidth servers (as the name suggests) will increase your bandwidth consumption, we’re also looking to add an option to self-limit your update rate in a future patch. 

  Blizzard is rolling out high bandwidth servers  

Competitive players of Overwatch will be very happy to see this increase in server tick rate, allowing them to react faster and have their actions affect the game with significantly reduced delay. 

Right now Blizzard is currently looking into increasing the tick-rate of the console versions of Overwatch

  

You can join the discussion on Overwatch's new high bandwidth servers on the OC3D Forums

 

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Most Recent Comments

12-09-2016, 05:32:44

looz
Huh, didn't this happen quite a while ago?

Or was it gradual and now they've finally finished the roll-out?Quote

12-09-2016, 06:08:46

Dicehunter
What is tickrate ? I'm not much of a death match style player so aint got a scooby

I remember playing a match on BF4 some time ago and the server had a limit of 60Hz and was FPS locked to the same, Is that what this is ?Quote

12-09-2016, 06:58:01

SPS
Quote:
Originally Posted by Dicehunter View Post
What is tickrate ? I'm not much of a death match style player so aint got a scooby

I remember playing a match on BF4 some time ago and the server had a limit of 60Hz and was FPS locked to the same, Is that what this is ?
It's how fast the server runs. High tick rate means that it runs more frames per second it layman's terms. A higher tick rate gives you lower latency and better response as it's processing all players' inputs and sending the result back every 15.9ms (63Hz) as opposed to 47.6ms (21Hz). Counterstrike servers are known for high tick rates for optimum accuracy with high frame rate clients.Quote

12-09-2016, 07:22:40

looz
Quote:
Originally Posted by Dicehunter View Post
What is tickrate ? I'm not much of a death match style player so aint got a scooby

I remember playing a match on BF4 some time ago and the server had a limit of 60Hz and was FPS locked to the same, Is that what this is ?
This is a decent explanation.

I am not aware of how BF4 works, but framerate locking sounds archaic.Quote
Reply
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