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Caffeine, the first DX12 game has been released

Caffeine, the first DX12 game has been released

Caffeine, the first DX12 game has been released

Caffeine, the first DX12 game has been released

 

With Caffeine's v110 patch it has became the first ever game released that supports DirectX 12, with the developer claiming that the new API will deliver a 20% performance boost when compared to DirectX 11. 

This game was developed using the Unreal Engine 4 and was developed by a single man team, so we should not consider this game as the best of what DirectX 12 is capable off.   

 

 

Graphics

Caffeine utilises various technologies like DirectX 12, Ray traced distance field shadowing and dynamic lighting to give players a visually stunning game which looks great on low and ultra settings.

Audio

Caffeine features stunning sound design from Jonathan Wachoru (Outlast) and a serene music score by Adam Klingman of Bay Drive Sound.

Oculus Rift Support

On release Caffeine will have full in-game Oculus Rift support by hitting alt+tab while in-game. The main menu and settings menus are currently displaying incorrectly while in stereo mode, this will be patched into the game later on in release week so we can iron out gameplay related issues first.

  

Caffeine, the first DX12 game has been released  

This game is very easy to run, requiring a minimum of a dual core CPU and 4GB or RAM and recommending a R9 270 or GTX 760, which is not particularly high end these days. 

One thing to note is that this game recommends that you have 8GB of RAM, which is actually higher than the system storage requirements. 

 

MINIMUM:
       
    • OS: Microsoft Windows 7 and above 
    • Processor: 2Ghz Dual Core Processor 
    • Memory: 4 GB RAM 
    • Graphics: 1GB Dedicated Graphics Card 
    • DirectX: Version 11 
    • Hard Drive: 4 GB available space

 

RECOMMENDED:
       
    • OS: Microsoft Windows 7 and above 
    • Processor: 2.8Ghz Quad Core or Higher 
    • Memory: 8 GB RAM 
    • Graphics: AMD R9 270 or Nvidia GeForce 760 or Higher (2GB+ Recommended) 
    • DirectX: Version 11 
    • Hard Drive: 4 GB available space

 

  • Being an indie title this game is not exactly the most beautiful game out there, but it is still the first officially released DirectX 12 title out there, which hopefully means that others will be coming soon. 

 


You can join the discussion on Caffeine, the first ever DirectX 12 game on the OC3D Forums

 

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Most Recent Comments

17-10-2015, 09:00:01

AlienALX
It's poo apparently and doesn't run in dx12 mode.Quote

17-10-2015, 13:00:14

aiksweba
Quote:
Originally Posted by AlienALX View Post
It's poo apparently and doesn't run in dx12 mode.
And you a game designer to supose that? Bah..Quote

17-10-2015, 14:39:44

SuB
no link to the game?...Quote

17-10-2015, 18:32:56

Dicehunter
Quote:
Originally Posted by aiksweba View Post
And you a game designer to supose that? Bah..
A lot of people on another forums have also confirmed it runs mainly in DX11, DX12 is buggy, Played it myself and it does run in DX11 and the game is incredibly crap -

http://i.imgur.com/oViF0lt.pngQuote

18-10-2015, 08:24:06

AlienALX
Quote:
Originally Posted by aiksweba View Post
And you a game designer to supose that? Bah..
How'd you like them apples?Quote
Reply
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