'

Civilization VI: PC system requirements

Can you run it?

Civilization VI: PC system requirements

Civilization VI: PC system requirements

 

Firaxis has just announced the PC system requirements for Civilization VI, letting PC gamers know exactly how powerful their PC needs to be to conquer the world.  

The game will take up 12GB of HDD space at a minimum and require 4GB of system memory and at least 1GB of VRAM. GPU wise Civ VI will need a minimum of an AMD HD 5570 or a Nvidia GTX 450. 

 

  Civilization VI: PC system requirements  

 

On the CPU side, the Civilization VI requires a minimum of an Intel i3 CPU with clock speeds of at least 2.5 GHz or an AMD Phenom CPU with clock speeds of 2.6GHz, recommending a Haswell Intel Core i5 or an AMD FX 8350.  

 

Minimum

OS: Windows 7 64bit / 8.1 64bit / 10 64bit 
PROCESSOR: Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater 
MEMORY: 4 GB RAM 
HARD DRIVE: 12 GB or more 
DVD-ROM: Required for disc-based installation 
VIDEO CARD: 1 GB DirectX 11 Video Card (AMD 5570 or nVidia 450) 

Recommended
 

OS: Windows 7 64bit / 8.1 64bit / 10 64bit 
PROCESSOR: Fourth generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater 
MEMORY: 8 GB RAM 
HARD DRIVE: 12 GB or more 
DVD-ROM: Required for disc-based installation 
VIDEO CARD: 2 GB DirectX 11 Video Card (AMD 7970 or nVidia 770 or greater) 

 

CivilizationVI will release on PC on October 21st. 

 

You can join the discussion on Civilization VI's PC system requirements on the OC3D Forums

 

«Prev 1 2 Next»

Most Recent Comments

23-09-2016, 11:59:06

NeverBackDown
CPU wise it's not much more than Civ V. Although for GPUs, it's a big step ahead. But that's probably because the game dropped support for dx9/10 and supports 11 only(at the moment). Hopefully still get great performanceQuote

23-09-2016, 14:44:30

Spiderz
Wow, a new game that I can actually run? (albeit just)Quote

24-09-2016, 23:47:53

dwatterworth
The Civ games should always have two sets of requirements/recommendation settings. One for human only multiplayer and one computer controlled multiplayer. Very different experiences on lower clock chips. I've run civ games on systems demanding low settings and high, no one buys these for graphical improvements. Better (if possi
ble) CPU efficiency would go a long way!Quote

25-09-2016, 02:34:50

Kaapstad
Quote:
Originally Posted by dwatterworth View Post
The Civ games should always have two sets of requirements/recommendation settings. One for human only multiplayer and one computer controlled multiplayer. Very different experiences on lower clock chips. I've run civ games on systems demanding low settings and high, no one buys these for graphical improvements. Better (if possi
ble) CPU efficiency would go a long way!
This^

I like building huge empires on huge maps in Civ5, the problem is this is too much even for my 6950X CPUs and eventually the games won't load.Quote

25-09-2016, 18:52:30

NeverBackDown
Tbf it was running on DX11. This one is using an updated engine capable of at least DX12. So it should be better in late gameQuote
Reply
x

Register for the OC3D Newsletter

Subscribing to the OC3D newsletter will keep you up-to-date on the latest technology reviews, competitions and goings-on at Overclock3D. We won't share your email address with ANYONE, and we will only email you with updates on site news, reviews, and competitions and you can unsubscribe easily at any time.

Simply enter your name and email address into the box below and be sure to click on the links in the confirmation emails that will arrive in your e-mail shortly after to complete the registration.

If you run into any problems, just drop us a message on the forums.