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Civilization VI will support DirectX 12, explicit Multi-GPU and Async Compute

Civilization VI will support DirectX 12, explicit Multi-GPU and Async Compute

Civilization VI will support DirectX 12, explicit Multi-GPU and Async Compute

Civilization VI will support DirectX 12, explicit Multi-GPU and Async Compute

 

Civilization VI will support DirectX 12, explicit Multi-GPU and Async Compute in order to give gamers the best possible performance on PC. 

These features will allow the game to perform better on PC with benefits that are similar to what was seen in Civilization: Beyond Earth with the AMD Mantle API. With explicit Multi-GPU performance will be enhanced for SLI and crossfire users, with DirectX 12 CPU usage will improve and with async compute additional GPU performance will be unlocked on compatible GPU hardware. 

 

It comes as no surprise, then, that this reputation is alive and well in Civilization VI. That’s right, my friends, we’re gettin’ the band back together to implement DirectX 12, explicit multi-GPU and asynchronous compute to Civilization VI when it launches on October 21. There will be a built-in benchmark, too. From the veteran HD 7970 to the brand new RX 480, we’re already working hard to bring an uncompromising experience to many years’ worth of Radeon graphics cards.

  Civilization VI will support DirectX 12, explicit Multi-GPU and Async Compute  

As a Civ addict, the idea of better performance excites me, especially when it comes too late game scenarios when your screen can be filled with unit, buildings and have several warring factions planning out their next moves in the background. Hopefully, Civilization VI will e the best performing Civilization to date. 

 

You can join the discussion on Civ VI supporting DirectX 12, Async Compute, and Explicit Multi-GPU on the OC3D Forums

 

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Most Recent Comments

13-07-2016, 18:44:44

NeverBackDown
YAS!!!!
And they do good on promises, so I don't expect a half baked attempted at it. Excited more for this game nowQuote
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