CryEngine is set to gain Vulkan support in November

DirectX 12 Multi-GPU support is set to arrive in February 2017

CryEngine is set to gain Vulkan support in November

CryEngine is set to gain Vulkan support in November


CryEngine is set to gain Vulkan support in Mid-November with version 5.3 and offer DirectX 12 Multi-GPU support in February 2017 with CryEngine version 5.4. 

These updates will allow CryEngine users to develop games with Vulkan support with ease and make DirectX 12 Multi-GPU much easier to implement into future games. Hopefully, other major game engines like Unreal Engine 4 and Unity will follow suit soon.

Adding this support at a game engine level will allow developers to make use of these new APIs and features with less in depth coding, which will allow developers to focus on different tasks.    

  CryEngine is set to gain Vulkan support in November  


CryEngine version 5.3 will enable future CryEngine games to support Linux and MacOS through Vulkan with ease and allow developers to make use of next generation APIs on operating systems other than Windows 10.

Hopefully, these updates will help developers embrace both DirectX 12 and Vulkan and take better advantage of both graphical APIs. 


CryEngine is set to gain Vulkan support in November  

One thing that must be remembered is that these changes are on the roadmap and are subject to changes and delays, though it looks like DirectX 12 multi-GPU support will be coming around GDC 2017, which is sure to attract more developers to the engine. 


You can join the discussion on CryEngine's plans to support Vulkan and DirectX 12 Multi-GPU on the OC3D Forums


«Prev 1 2 Next»

Most Recent Comments

13-09-2016, 16:18:05

Of all the remastered games out, I wish they would remake the first Crysis with these updates.Quote

13-09-2016, 23:03:28

Will it allow 60FPS that 50FPS cap was annoying as hell.Quote

14-09-2016, 01:00:41

There was a 50fps cap in CE?Quote

14-09-2016, 02:29:52

Yeah. When I forced 60FPS limit it ended up tearing some of the time, but it felt a lot smoother.Quote

Register for the OC3D Newsletter

Subscribing to the OC3D newsletter will keep you up-to-date on the latest technology reviews, competitions and goings-on at Overclock3D. We won't share your email address with ANYONE, and we will only email you with updates on site news, reviews, and competitions and you can unsubscribe easily at any time.

Simply enter your name and email address into the box below and be sure to click on the links in the confirmation emails that will arrive in your e-mail shortly after to complete the registration.

If you run into any problems, just drop us a message on the forums.