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CryEngine will soon be getting DX12 Multi-GPU support and Vulkan support

CryEngine will soon be getting DX12 Multi-GPU support and Vulkan support

CryEngine will soon be getting DX12 Multi-GPU support and Vulkan support

CryEngine will soon be getting DX12 Multi-GPU support and Vulkan support

 

CryEngine will soon be gaining DX12 Multi-GPU support and will feature official support for the Vulkan API by the end of October.

Right now the release of CryEngine 5.2 is immanent, adding support for DirectX 12 Multi-GPU for both VR and traditional games as well as adding additional DirectX 12 feature optimisations, improvements to the rendering pipeline and full C++11 engine code support. 

In Mid-October Crytek plans on adding Vulkan API support as well as allowing game particles to be naively rendered in DirectX 12 and improving smooth shadow filtering in-engine. 

  CryEngine will soon be getting DX12 Multi-GPU support and Vulkan support  

These upcoming updates will enable future CryEngine games to support Linux and MacOS through Vulkan and allow developers to more easily implement Multi-GPU support.

Hopefully, these updates will help developers embrace both DirectX 12 and Vulkan and take better advantage of both graphical APIs. 

 

You can join the discussion on CryEngine gaining DX12 Multi-GPU and Vulkan support on the OC3D Forums

 

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Most Recent Comments

20-08-2016, 15:43:24

NeverBackDown
I feel like Cryengine is making great progress compared to UE4 in regards to API changes. It's pretty impressive tbh considering they are not nearly as popular. I don't know about VR side of things, but i'm sure they are doing fine.

I think games like Star Citizen and Kingdom Deliverence are going to be benefiting a lot from DX12/Vulkan if they planned on using it considering the scope of there games.Quote

20-08-2016, 16:07:50

SeekaX
Quote:
Originally Posted by NeverBackDown View Post
I feel like Cryengine is making great progress compared to UE4 in regards to API changes. It's pretty impressive tbh considering they are not nearly as popular. I don't know about VR side of things, but i'm sure they are doing fine.

I think games like Star Citizen and Kingdom Deliverence are going to be benefiting a lot from DX12/Vulkan if they planned on using it considering the scope of there games.
I don't like Cryengine at all. It doesn't perform that well and the input is probably the worst of all engines available today. It's great for cutscenes and screenshots and that's about it. Don't get me wrong, UE4 doesn't exactly shine in the input department either, but it's still miles better than cryengine.
No clue why Star Citizen and Kingdom Come Deliverance chose Cryengine, both games are played in first person and hence suffer massively from the horrendous input lag.
I hope DX12/Vulcan will allow them to run things a bit smoother, i own both of those games and i'm not too keen on playing them with how they currently feel.Quote

20-08-2016, 19:21:40

Dicehunter
Quote:
Originally Posted by NeverBackDown View Post
I feel like Cryengine is making great progress compared to UE4 in regards to API changes. It's pretty impressive tbh considering they are not nearly as popular. I don't know about VR side of things, but i'm sure they are doing fine.

I think games like Star Citizen and Kingdom Deliverance are going to be benefiting a lot from DX12/Vulkan if they planned on using it considering the scope of there games.
Both SC and KD severely need better performance, I managed to play both alphas a few weeks ago and even on a decent rig the performance was horrendous, Yes they are alphas but still every little bit performance tweak is needed in both games.Quote

20-08-2016, 19:23:19

NeverBackDown
Quote:
Originally Posted by Dicehunter View Post
Both SC and KD severely need better performance, I managed to play both alphas a few weeks ago and even on a decent rig the performance was horrendous, Yes they are alphas but still every little bit performance tweak is needed in both games.
That's why I said they should benefit a lot from DX12 and Vulkan updates since it's getting into the source instead of them adding on to it.Quote

20-08-2016, 19:47:10

Dicehunter
Quote:
Originally Posted by NeverBackDown View Post
That's why I said they should benefit a lot from DX12 and Vulkan updates since it's getting into the source instead of them adding on to it.
I know I was just backing you up with my own experience Quote
Reply
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