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Crytek Says It's Getting harder to Wow People With Graphics

Crytek Says It's Getting harder to Wow People With Graphics

Crytek Says It's Getting harder to Wow People With Graphics

Crytek Says It's Getting harder to Wow People With Graphics

 

Crysis and Ryse developer Crytek is well known for creating some of the best looking and most demanding games in the industry.

The first Far Cry and Crysis in particular were ahead of its time when it came to technological requirements when they came out. Now the developer says that it's not as easy to impress players with beautiful graphics as it used to be.

 Crytek Says It's Getting harder to Wow People With Graphics

 

"As opposed to the times of the original Crysis, we as an industry have reached a quality level now where it is getting increasingly more difficult to really wow people," Crytek’s principal rendering engineer Nicolas Schulz told DSOGaming in an interview. "That said, there’s still enough areas to explore and we will definitely keep pushing the boundaries as much as possible."

 

Schulz also discussed the limitations of high-end PC graphics processing units (GPUs) and the current generation of consoles. On PC, he said, the current generation of high-end GPUs is still far from being able to reach 60 frames-per-second at 4K resolutions. He also stated that the current gen consoles are clearly behind high spec PC GPUs, a fairly obvious statement to any PC enthusiast.

 

"The current generation of high-end GPUs is unfortunately still far from being able to reach 60 FPS at 4K resolution. Please keep in mind that with 4K versus 1080p, you have four times the amount of pixels that need to be shaded. This is very quickly saturating the available bandwidth. The consoles are clearly behind high-spec GPUs in terms of raw horsepower, however on the positive side, they share the same modern architecture which enables a wealth of interesting optimization techniques. Due to the console differences we had to work a bit harder on the final optimizations but I’m happy that we never had to sacrifice any visual quality."

 

"This is very quickly saturating the available bandwidth," Schulz said. "The consoles are clearly behind high-spec GPUs in terms of raw horsepower, however on the positive side, they share the same modern architecture which enables a wealth of interesting optimization techniques."

 

Ryse: Son of Rome comes out for PC on October 10 and will be the first Cryengine game to use AMD's Mantle API (thought it will not be launching with it). Crytek recently announced that it has stripped the Xbox One's microtransactions out of the PC version of the game and will be adding all the console versions DLC to the game for free.

 We hope Crytek will continue to to Wow us gamers with their trademark graphical showcases well into the future, but don't expect anything to the scale of the first Crysis when it comes to obscene hardware requirements.

 

Join the discussion on Crytek's graphics on the OC3D Forums.

 

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Most Recent Comments

04-10-2014, 16:45:59

steverebo
exacly why I havnt bothered getting a 4k monitor. I have 2 gtx 970's clocked super high and Its still a challenge on some games to get 60fps at 2kQuote

04-10-2014, 17:11:19

SeekaX
How about they start wowing people with an engine actually made for games and not for cutscenes?Quote

04-10-2014, 17:14:50

steverebo
Quote:
Originally Posted by SeekaX View Post
How about they start wowing people with an engine actually made for games and not for cutscenes?
this is one thing that has bothered me for years, you start the game and it opens with this amazing cut scene and you sit there thinking wow this is it life like games and then the game itself starts and it looks like something out of a cartoon book.

problem is the cut scenes are what sell the game so I cant see it changing any time soonQuote

04-10-2014, 17:16:04

SeekaX
Quote:
Originally Posted by steverebo View Post
this is one thing that has bothered me for years, you start the game and it opens with this amazing cut scene and you sit there thinking wow this is it life like games and then the game itself starts and it looks like something out of a cartoon book.

problem is the cut scenes are what sell the game so I cant see it changing any time soon
That's not what bothers me. What bothers me is the incredibly awful input at anything less than 100fps.Quote

05-10-2014, 05:18:09

Thelosouvlakia
You can still wow people with careful ambient lighting..... Looking at you Unreal Engine4 :3Quote
Reply
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