'

Deus Ex: Mankind Divided will use both Nvidia and AMD technologies

Is this the best of both worlds?

Deus Ex: Mankind Divided delayed to August 2016

Deus Ex: Mankind Divided will use both Nvidia and AMD technologies

 

It has been revealed that Deus Ex: Mankind Divided will be making use of use both Nvidia and AMD technologies at GDC, with the game using PureHair, a technology that is based on AMD's TressFX and Nvidia's PhysX and APEX middlewares. 

Deus Ex is one of the most highly anticipated games that will be coming out on PC this year, with the game already having been delayed to August 23rd with the developers stating that they needed to delay the game "to meet those expectations". 

It has already been confirmed that Deus Ex: Mankind Divided will run at 30FPS on consoles but with a unlocked framerate on PC, with the PC version of the game running on DirectX 12. At this time a DirectX 11 version of the game is likely, but unconfirmed. 

 

Deus Ex: Mankind Divided will use both Nvidia and AMD technologies  

The game will be using PureHair Technology, which is a technology that is used to render realistic In-Game hair. This technology was previously used in Rise of the Tomb Raider and is based on AMD's TressFX 3.0 technology. 

With Deus Ex: Mankind Divided also using Nvidia middlewares in their Dawn Engine it is expected that the game will be well optimised for both AMD and Nvidia GPUs, though the games known use of asynchronous shaders may give AMD an advantage when the game is running with DirectX 12. 

 

Deus Ex: Mankind Divided Confirmed to support DirectX 12 and TressFX 3.0

Deus Ex: Mankind Divided will support DirectX 12 and TressFX 3.0  Deus Ex: Mankind Divided will support DirectX 12 and TressFX 3.0  

 

Deus Ex: Mankind Divided will be released on PC, PS4 and Xbox One on August 23rd 2016. Right now the PC requirements of this game are unknown. 

 

You can join the discussion on Deus Ex: Mankind Divided using both AMD and Nvidia technologies on the OC3D Forums

 

«Prev 1 2 Next»

Most Recent Comments

26-03-2016, 02:36:12

NeverBackDown
Nice to see a game that uses both tech, also looking forward to DX12 and use of Async Shaders.

In dx12, i'd love to see how each specific AMD/Nvidia tech gets effected framerate wise. Since this is the only DX12 game that supports both.Quote
Reply
x

Register for the OC3D Newsletter

Subscribing to the OC3D newsletter will keep you up-to-date on the latest technology reviews, competitions and goings-on at Overclock3D. We won't share your email address with ANYONE, and we will only email you with updates on site news, reviews, and competitions and you can unsubscribe easily at any time.

Simply enter your name and email address into the box below and be sure to click on the links in the confirmation emails that will arrive in your e-mail shortly after to complete the registration.

If you run into any problems, just drop us a message on the forums.