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DirectX 12 can give 20% FPS Boost on PC

DirectX 12 can give 20% FPS Boost on PC

DirectX 12 can give 20% FPS Boost on PC

DirectX 12 can give 20% FPS Boost on PC

 

The Developer of Caffeine, a first person horror game says that DirectX 12 can give a 20% performance increase on PC and even more on Xbox One. 

When asked what performance impact DirectX 12 had on the PC and Xbox One performance wise the developer said that DirectX 12 will have a big impact on his game, saying that it will deliver s 20%-ish performance increase in most cases. He said that these increases will help him a lot on the Xbox One version of the game, as the developer says that the Xbox One is "underpowered" when compared to the PS4. 

Right now we cannot be certain if DirectX 12 will be enough to catch up to the PS4 in terms of raw power, but if it does Sony still has the opportunity to develop a new version of the PS4's own graphics API in order to regain it's performance dominance. 

 

"Oh it should help a lot. I've been in the Direct X12 developer program for a while. So, I've been playing around with a lot of those builds of Unreal Engine and seeing how they play out. Usually you're seeing a 20-ish% performance increase in most cases. So it definitely boosts the FPS which would allow to increase, especially on Xbox, which is a little more under powered obviously then your PS4"

"On Xbox, it might allow me to do things like have the soft chatters that I have on PC which I didn't originally enable when I started to port to Xbox mainly because it was cut out due to performance, but it performs pretty well. I could actually probably enable them on the current build but when I get a Direct X12 build I'll be looking into more ways to up the resolution and things like that"

 

 

The developer alo stated that DirectX 12 will give a greater performance impact on the Xbox One, as all Xbox One consoles are the same, whereas PCs have to account for drivers and a wider range of hardware, both of which will have a negative performance impact. 

If what this developer says is true, this means that DirectX 12's affect on the Xbox One's performance is much greater than was originally anticipated, despite the fact that the console is already using it's own low level API. 

Caffeine will be releasing on PC in three segments, with the first of which being released by the end of the year. Console versions of the game will come on PS4 and Xbox One and will most likely be coming in 2016.

 

You can join the discussion on DirectX 12's performance impact on the OC3D Forums

 

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Most Recent Comments

17-08-2015, 08:01:37

AlienALX
This doesn't surprise me at all. It's plainly obvious DX12 was designed to make the Xbox One run better due to the fact it has gimped hardware in when compared to the PS4.

Shame, but then the last time Microsoft did anything decent for PC gamers was before the original Xbox. Since then it's been clear they couldn't give a flying toss about PC Gamers and we get all of the second hand rubbish.

The only thing that concerns me is that they are saying 20%. However, if and when you use all of the new features of DX12 this is likely to tank.

So are we really any better off than we were before? time will tell...Quote

17-08-2015, 11:21:24

Dicehunter
I saw this posted yesterday elsewhere pretty much word for word Quote

17-08-2015, 11:31:18

tinytomlogan
Quote:
Originally Posted by Dicehunter View Post
I saw this posted yesterday elsewhere pretty much word for word
When you see stuff in quotes it will be the same fella Quote

17-08-2015, 11:42:23

Dicehunter
Quote:
Originally Posted by tinytomlogan View Post
When you see stuff in quotes it will be the same fella
It's not the quoted stuff I'm talking about

No biggie just thought it was slightly funny

EDIT


Ashes of the Singularity using DX11 and DX12 appears to show a doubling of performance, A LOT more than just a 20% performance increase using DX12 -

Quote

17-08-2015, 14:30:38

SuB
Quote:
Originally Posted by Dicehunter View Post
It's not the quoted stuff I'm talking about

No biggie just thought it was slightly funny

EDIT


Ashes of the Singularity using DX11 and DX12 appears to show a doubling of performance, A LOT more than just a 20% performance increase using DX12 -

That stinks of badly optimised code, there's no way DX12 gives a straight up 100% boost if the code wasn't already geared towards it in some way.

Wow, and now I've watched the video your comment is nicely out of context.

LOWEST frame rate doubles, average is around 67%~ more

He also goes on to say that the AMD drivers for DX11 are part of the reason why there's such a big difference between DX11 and DX12 on AMD cards..Quote
Reply
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