DirectX 12 option appears on Rise of the Tomb Raider
DirectX 12 option appears on Rise of the Tomb Raider
Published: 8th February 2016 | Source: Reddit |
DirectX 12 option appears on Rise of the Tomb Raider
DirectX 12 options have been discovered in Rise of the Tomb Raider's game files, revealing that the game may be patched to support the new API at a later date or at least was originally intended to make use of the new API.
These options were found inside the game files of the Steam version of the game, though none of these files appear to be fully functional at this time.
Being a former Xbox One exclusive title the game may already be using the DirectX 12 API on the Xbox One, using DirectX 11 for more mature driver support and the ability to run the game on older hardware and operating systems.
DirectX 12 would enable several new options for the game which could give the game more performance on the PC platform, like making use of asynchronous shaders and making use of the CPU efficiency provided by the new API.
DirectX 12 games are expected to launch soon, with several developers planning DirectX 12 themed sessions at GDC 2016 for games like Hitman, Just Cause 3 and F1 2015.
You can join the discussion on DirectX 12 option being found in Rise of the Tomb Raider on the OC3D Forums.
DirectX 12 options have been discovered in Rise of the Tomb Raider's game files.https://t.co/WgQgi55rzg pic.twitter.com/DWI24eTrzn
— OC3D (@OC3D) February 8, 2016
Most Recent Comments
Good news for the dual gpu's systems out there.Quote
Do it! Just do it!
Good news for the dual gpu's systems out there. |
Not really sure this is going to improve much by just implementing a simple patch to DX12, I'm just patiently waiting for games that are built on the DX12 from the ground up.
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