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DirectX 12 option appears on Rise of the Tomb Raider

DirectX 12 option appears on Rise of the Tomb Raider

DirectX 12 option appears on Rise of the Tomb Raider

DirectX 12 option appears on Rise of the Tomb Raider

 

DirectX 12 options have been discovered in Rise of the Tomb Raider's game files, revealing that the game may be patched to support the new API at a later date or at least was originally intended to make use of the new API. 

These options were found inside the game files of the Steam version of the game, though none of these files appear to be fully functional at this time.  

  DirectX 12 option appears on Rise of the Tomb Raider  

Being a former Xbox One exclusive title the game may already be using the DirectX 12 API on the Xbox One, using DirectX 11 for more mature driver support and the ability to run the game on older hardware and operating systems. 

DirectX 12 would enable several new options for the game which could give the game more performance on the PC platform, like making use of asynchronous shaders and making use of the CPU efficiency provided by the new API. 

 

                     DirectX 12 option appears on Rise of the Tomb Raider  DirectX 12 option appears on Rise of the Tomb Raider

 

DirectX 12 games are expected to launch soon, with several developers planning DirectX 12 themed sessions at GDC 2016 for games like Hitman, Just Cause 3 and F1 2015.

 

You can join the discussion on DirectX 12 option being found in Rise of the Tomb Raider on the OC3D Forums.

   

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Most Recent Comments

08-02-2016, 04:10:11

Kushiro
Thats surprising. Hopefully it gets done soon.Quote

08-02-2016, 13:19:35

Porxster
Do it! Just do it!
Good news for the dual gpu's systems out there.Quote

08-02-2016, 20:57:01

NeverBackDown
Quote:
Originally Posted by Porxster View Post
Do it! Just do it!
Good news for the dual gpu's systems out there.
Doesn't really change anything just because it changes it's API. Still relies on Devs/AMD/Nvidia.Quote

08-02-2016, 23:01:07

Wraith
Not really sure this is going to improve much by just implementing a simple patch to DX12, I'm just patiently waiting for games that are built on the DX12 from the ground up.Quote

08-02-2016, 23:55:06

NeverBackDown
Quote:
Originally Posted by Wraith View Post
Not really sure this is going to improve much by just implementing a simple patch to DX12, I'm just patiently waiting for games that are built on the DX12 from the ground up.
While that's ideal, it's still possible to get the full benefit just adding support to it. Just depends I'd say. Although I would agree if for example a company decides to make a new engine then I think without a doubt not support DX12 from the ground up would be a little wasted tbh. Adding support for DX11 should be the way it's done and not the other way around. But meh we'll see how it ends up in a couple yearsQuote
Reply
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