'

DOOM's Vulkan update is now live

DOOM's Vulkan update is now live

DOOM's Vulkan update is now live

DOOM's Vulkan update is now live

 

DOOM's Vulkan update is now live, promising some large performance gains over the original OpenGL version of the game with AMD promising 20+% performance gains on their RX 480 GPU. 

Bethesda has been working daily with both AMD and Nvidia order to provide this update since March, working to provide the best implementation of the Vulkan API in a game to date. This update will help gamers achieve the high framerate experience that DOOM fans crave with the stability that one should expect from a modern AAA game. 

Right now Bethesda recommends that players download the latest GPU drivers from both AMD and Nvidia and have released further details on the Vulkan version of the game in their FAQ here. 

 

  At id Software, we’ve always pushed technology. With DOOM we let the game drive the technology decisions from early on. This has continued even in post-release, with new updates and more. Today we’re excited to share another big technology push: Vulkan support is now live on PC.

When we were looking to adopt Vulkan for DOOM, the main question we asked ourselves was: “What’s the gamer benefit?” Ultimately the biggest benefit will be high framerates. There are a number of game-focused reasons super-high framerates matter, but primarily its movement and player feel. The game just feels amazing running that fast, so we made it a priority to try to really exploit the available hardware on PC.

We also anticipate some older GPUs will now be able to play the game at good framerates. We hope the range of GPU support widens with additional game and driver updates. That said, this is the first time a triple-A game is releasing on a brand-new API and brand-new drivers so there may be a few bumps, but our testing is showing really great performance and stability.

Vulkan is a cutting-edge next-generation graphics and compute API from the Khronos Group. Vulkan allows very low-level access to the hardware and moves most of the driver overhead into the developers’ hands. For PC gamers Vulkan will bring speed and features to DOOM, which is a big upside. 

Since late March 2016 we started working daily with both AMD and NVIDIA. Both have been great partner companies, helping bring full DOOM and Vulkan driver support live to the community. There was a lot of work on all fronts but we are pleased with the results.

 

Below are performance numbers from AMD's internal testing of the Vulkan API, showcasing a 20%+ performance benefit for AMD's RX 480.

 

DOOM's Vulkan update is now live

 

To play DOOM using the Vulkan API gamers will need to enter the advanced game settings and then select the Vulkan API from the API options menu. The game will need to restart when you switch from the OpenGL API to Vulkan and vice versa.

 

You can join the discussion on DOOM's Vulkan Update on the OC3D Forums.  

  

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Most Recent Comments

11-07-2016, 17:10:31

SuB
Tried it and can now happily run on ultra and it's really nice and smooth. Quite impressive really Quote

11-07-2016, 20:34:56

Dicehunter
According to the devs if you enable TSSAA you will also use Async Compute but if you use any other type of AA on Vulkan then it is not used.




Interesting that AMD uses Vulkan driver 1.0.17 and Nvidia uses 1.0.8.Quote

11-07-2016, 21:04:34

NeverBackDown
Quote:
Originally Posted by Dicehunter View Post
According to the devs if you enable TSSAA you will also use Async Compute but if you use any other type of AA on Vulkan then it is not used.




Interesting that AMD uses Vulkan driver 1.0.17 and Nvidia uses 1.0.8.
Well probably because AMD is more involved/had more time to work with it so got to update it further. Being based off Mantle and all. Probably not a big performance factor thoughQuote

12-07-2016, 15:11:18

KTM_RULZ
Does SLI/CF work in Doom with Vulcan?Quote

13-07-2016, 04:04:56

SuB
Quote:
Originally Posted by KTM_RULZ View Post
Does SLI/CF work in Doom with Vulcan?
SLi works for me yeahQuote
Reply
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