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DOOM will be updated to support the Vulkan API shortly after launch

DOOM will be updated to support the Vulkan API shortly after launch

DOOM Official PC System Requirements

DOOM will be updated to support the Vulkan API shortly after launch

 

Bethesda has confirmed that DOOM will be updated to support the Vulkan API shortly after launch, showing the game running on the new graphical API on Nvidia's new GTX 1080 GPU. 

The game was first shown to be running at a steady 60FPS, but after the developers uncapped the framerate we immediately saw the framerate jump to over 120FPS, only dipping to around 100FPS during the whole gameplay session. The game was running at Ultra settings at 1080p with some amazing looking visuals.

The game was running at Ultra settings at 1080p during the event, showing some amazing looking visuals and the ultra-fast pace that DOOM fans expect from the game.

 

 

Below are the minimum and recommended requirements for DOOM's closed alpha, which will require 8GB of RAM and 2GB of VRAM. 

On the CPU side, the devs recommend either an Intel i5-2400 and above or on the AMD side an FX 8320 8-core CPU, with the Intel CPU being bumped up to an i7 and the AMD CPU being bumped to a FX 8350 for the recommended requirements. 

 

Minimum:

  • Windows 7/8.1/10 (64-bit versions)
  • Intel Core i5-2400/AMD FX-8320 or better;
  • 8 GB RAM
  • 55 GB free HDD space
  • NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better

 

Recommended:

  • Windows 7/8.1/10 (64-bit versions)
  • Intel Core i7-3770/AMD FX-8350 or better;
  • 8 GB RAM
  • 55 GB free HDD space
  • NVIDIA GTX 970 4GB/AMD Radeon R9 290 4GB or better

 

It is great to finally see a AAA game release come with support for the new Vulkan API, especially given how recently the API was released. Hopefully, this new API will offer enough additional performance to convince more developers to integrate it into their games or game engines.  

DOOM will be releasing on PC on Friday the 13th of May. 

 

You can join the discussion on DOOM receiving post-launch Vulkan Support  on the OC3D Forums

 

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