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DX12 Will Allow Game Code To Run Faster On Xbox One/PC

DX12 Will Allow Game Code To Run Faster On Xbox One/PC

DX12 Will Allow Game Code To Run Faster On Xbox One/PC

DX12 Will Allow Game Code To Run Faster On Xbox One/PC

 

Neocore Games, the developer behind Warhammer 40,000: Inquisitor Martyr, has recently stated that that DX12 will allow game code to run faster On Xbox One/PC and allow better post processing effects.

 

“Direct X 12 is not something that allows you to play around with new shiny effects during the development. It’s more of a big, structural development that gives the programmers a lot more opportunity by providing them easier access directly to the GPU,” Producer, Zoltán Pozsonyi explained to GamingBolt. “This means that they’ll have a lot more wiggle room for performance optimization and making the code run faster; if you’re able to squeeze out higher performance out of the GPU, that can be translated into framerate or more beautiful content in the game. DX12 supports asynchtonous compute shaders, which for example allows you to use more and better quality special effects and post process stuff, a lot faster (screen space ambient occlusion, screen space reflection, better quality shadow mapping, transculency, tone mapping).”

 

Again this is another example of a developer saying that the ability to use Asynchronous shaders will allow developers to get more out of modern hardware on both consoles and on PC, which is a great thing for AMD who has spent a lot of time and resourced developing their asynchronous compute engines in their GCN based graphic cards. 

 

“The new console generation’s architecture is very similar to the PCs and the machines are also powerful enough, so our biggest challenge is to make the controls feel just as intuitive with controllers, as it is with a keyboard and mouse setup.
In both the PC and console versions we wanted to find the balance between being faithful to the lore and to the requirements of a great ARPG. We had to overcome some serious technological challenges when we decided to revamp the engine. We still have a long way to go, like the creation of the persistent open world.”

 

DX12 Will Allow Game Code To Run Faster On Xbox One/PC  

Warhammer 40,000: Inquisitor Martyr will be out in 2016 for the PS4, Xbox One and PC and will be using the DirectX 12 API on it's Xbox one and PC versions of the game. 

 

You can join the discussion on DX12's benefits on Xbox One and PC on the OC3D Forums

 

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Most Recent Comments

11-09-2015, 09:53:05

Kushiro
Winder how much of an edge this could provide.Quote

11-09-2015, 10:43:29

dwatterworth
Or the same performance at lower power usage?Quote

11-09-2015, 14:10:03

NeverBackDown
If they aim to use compute shaders, just goes to show how important it will be in the future if more and more people use them. Also shows AMDs forward thinking by adding them back in 2011 to GCN. Hopefully Nvidia sorts this out otherwise they could be at a big disadvantage.Quote

12-09-2015, 03:11:04

SPS
Quote:
Originally Posted by NeverBackDown View Post
If they aim to use compute shaders, just goes to show how important it will be in the future if more and more people use them. Also shows AMDs forward thinking by adding them back in 2011 to GCN. Hopefully Nvidia sorts this out otherwise they could be at a big disadvantage.
I assume you're referring to async and not just compute shaders.Quote

12-09-2015, 04:32:39

Agost
Quote:
Originally Posted by NeverBackDown View Post
Hopefully Nvidia sorts this out otherwise they could be at a big disadvantage.
...I'm kinda hoping they don't

And I have a GTX 670 lolQuote
Reply
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