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Fallout 4 1.3 Update - HBAO+ Officially added to the game

Fallout 4 1.3 Update - HBAO+ Officially added to the game

Fallout 4 1.3 Update - HBAO+ Officially added to the game

Fallout 4 1.3 Update - HBAO+ Officially added to the game

 

Fallout 4's update 1.3  has just went live and has officially added HBAO+ and Nvidia only Weapon Debris effects into the game, giving the PC version of the game even better graphics. 

Nvidia's HBAO+ used a physically-based algorithm to generate highly realistic shadowing, performing much better than Nvidia's older HBAO tech, while delivering a better visual quality. In this article we will be testing Fallout 4 with and without this new technology on both AMD and Nvidia's flagship GPUs, seeing exactly how much impact the effect has upon the game. 

The update is now live on Steam and will become available on the Xbox One and PS4 later this week without the visual upgrades. 

 

Fallout 4 1.3 Update - HBAO+ Officially added to the game

 

The update has several new features – including PC-specific enhancements like our new ambient occlusion setting (HBAO+) – as well as new fixes for gameplay, quests, and Workshop Mode.

 

New Features

  • New ambient occlusion setting, HBAO+ (PC)
  • New weapon debris effects (PC NVIDIA cards)
  • Added status menu for settlers in your settlements
  • Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis
  • Improved "ESDF" keys remapping support while in Workshop mode (PC)

 

 

(Nvidia Exclusive Weapon Debris)

 

Gameplay Fixes

  • General memory and stability improvements
  • Improved performance when looking through a scope
  • Fixed issue where player could warp to a different location when aiming
  • Companions can no longer get stuck with radiation poisoning
  • Fixed an issue where Vault 81 residents would not dismember correctly
  • Big Leagues perk now displays calculated damage correctly
  • Fixed issue with third person camera not displaying properly after exiting certain crafting stations
  • Fixed an issue where subtitles would occasionally not update properly
  • Effects will properly be removed on companions when items are unequipped
  • MacReady’s Killshot perk now calculates headshot percentages properly
  • Fixed an issue with NPCs getting stuck in Power Armor
  • Fixed a rare issue with companions getting stuck in down state
  • Second rank of Aquaboy now calculates properly
  • Fixed an issue with resistance not always lowering the damage correctly when added by mods
  • Enabled number of characters available when renaming an item (XB1)
  • Fixed issue with player becoming dismembered while still alive
  • Robotics expert is now usable in combat
  • Stimpaks can now be used on Curie after the transformation
  • Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked

 

Quest Fixes

  • Fixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
  • Fixed an issue where invulnerable characters would get stuck in combat
  • Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
  • Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
  • Fixed an issue where killing a caravan would leave a quest open
  • Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed
  • Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover"
  • Fixed an issue where the player could get stuck exiting the cryopod
  • Fixed an issue where the player could no longer get Preston as a companion
  • In "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the Railroad
  • Fixed an issue with Minutemen quests repeating improperly
  • Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
  • After finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" quest
  • Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
  • During "Unlikely Valentine," fixed an issue where the player could be blocked from entering Vault 114
  • In "Confidence Man," Bull and Gouger can now be killed
  • During "Taking Independence," fixed an issue that would prevent the radio transmitter from powering up
  • In "Human Error," fixed an issue where killing Dan would cause the quest to not complete properly
  • Fixed an issue with "Tactical Thinking" where leaving dialogue early with Captain Kells to reprogram P.A.M. could cause quest to not completely properly

  

 

You can join the discussion on Fallout 4's 1.3 update on the OC3D Forums

 

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Most Recent Comments

01-02-2016, 16:06:43

Kushiro
Weapon debris?Quote

01-02-2016, 16:10:47

WYP
https://giant.gfycat.com/DisguisedInsistentGoshawk.gif
Quote:
Originally Posted by Kushiro View Post
Weapon debris?
This.Quote
Reply
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