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G2A attempts to appease developers with 10% Royalty Fees

G2A attempts to appease developers with 10% Royalty Fees

G2A attempts to appease developers with 10% Royalty Fees

G2A attempts to appease developers with 10% Royalty Fees

 

In recent weeks G2A has been getting a lot of flack for how they handle the sale of stolen game keys on their storefront, with several developers calling the G2A Storefront "worse than piracy" and Tinybuild recently stating that the storefront has cost them $450,000 in lost sales. Now G2A is attempting to appease game developers by allowing them to get royalty fees from the sale of their games on their storefront which are worth up to 10% of the purchase cost.  

This new system will be going live on July 29th, allowing game developers to receive up to 10 percent royalties on 3rd part sales, giving game developers access to some of the money made on the sales of their games on the G2A Storefront. 

At this time we do not know what requirements developers will need to meet before earning money from their games on G2A, but it seems likely that a lot of developers will see G2A's meager offering of 10% as an insult rather than a peace offering.

Right now we do not know how this 10% is taken from game sales, whether it will be from the seller or G2A's earnings from game sales.  

G2A has issued this statement: 

 

     As a leader in the digital gaming marketplace, we recognize our responsibility to serve the greater good for the entire gaming industry,

Recent events have demonstrated that we need to move faster to introduce new benefits designed with developers in mind, and invite them to play an even bigger role in creating the marketplace of the future.

  

(G2A has been known as a shady/questionable retailer for some time)

 

Hopefully, G2A will continue to become more transparent and work harder in order to get the profits from game sales away from game thieves and into the hands of game developers. 

One thing that must be remembered is that G2A often undercuts the retail prices of games by around 50%, so up to 10% of G2A sales will not be enough to appease many game developers.

 

You can join the discussion on G2A's "Developer support System"  on the OC3D Forums

 

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