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Galactic Civilization 3 "won't be using DirectX 12"

Galactic Civilization 3

Galactic Civilization 3

Galactic Civilization 3 "won't be using DirectX 12"

 

Galactic Civilization 3 will soon be leaving Steam Early Access, though that does not mean that the development of the game has ended, with Patch 1.1 of the game labeled as a "Mini expansion" by Sterdock CEO, Paul Boyer, in his interview with GameWatcher.

While Stardock says that they are not going to be using Direct X 12, they do promise that the game will "just keep getting faster over time" with the help of future patches and optimizations. 

Here is Paul Boyer's full statement to Game Watcher regarding DirectX 12; 

 

"Well GalCiv 3, at least current GalCiv 3, won’t be using DirectX 12, obviously. Ashes of the Singularity, our other big game, is DX12, and we will of course migrate over to the new tech at some point. Right now it’s just a case of making sure the game works on a variety of different systems. It’s one of those things when it does make you excited for GalCiv4 or whatever, and it’s very interesting what you can do with it. Ashes makes really heavy use of it, they can do some crazy stuff with the new low-end stuff in DX12. GalCiv 3 we’re going to keep running on current tech, and the beauty of that is that it’ll just keep getting faster over time. I remember people complaining about the turn times in GalCiv 2, and now you can just ding through them no problem."

 

Galactic Civilization 3

 

 With Patch 1.1 Galactic Civilization will gain mod support and deliver all the tools required to mod the game. A full expansion for the game is also planned for this year, with many free updates, features and small DLC packs are planned before then. 

From the start modding will consist of ship and faction development and editing with more complicated modding tools to be made available as the modding scene develops.  

  Galactic Civilization 3   

 Stardock's other upcoming project, the RTS Ashes of a Singularity will be developed taking advantage of Microsoft's DirectX 12 API, allowing them to create an RTS to a scale "never before seen".

This game will be using Stardock's Nitrous Engine, "a new type of 3D Engine" which was designed from the ground up to make full use of Next Generation API's like AMD's Mantle and Microsoft's DirectX 12. 

The Nitrous engine is on the bleeding edge of tech at the minute, it currently supports AMD's Mantle (which can be seen in the AMD Star Swarm Demo) and has been shown using DirectX 12. This game will likely be making full use of the extra draw calls and hardware access that these next generation APIs can deliver.

 

 

You can join the discussion on Galactic Civilization, DirectX 12 and Ashes of a Singularity on the OC3D Forums.  

 

 

Galactic Civilization 3 "won't be using DirectX 12", Microsoft's Next Generation API, but Stardock's next RTS Game will...

Posted by OC3D on Monday, 11 May 2015
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Most Recent Comments

11-05-2015, 06:55:46

Chrazey
In the video, to the end of it, that game looks absolutely massive! that is a ton of stuff going on... looks stunning though, I must say! Quote

11-05-2015, 07:19:48

Greenback
Quote:
Originally Posted by Chrazey View Post
In the video, to the end of it, that game looks absolutely massive! that is a ton of stuff going on... looks stunning though, I must say!
Put Gal civ on the biggest map size and you will play for weeksQuote
Reply
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