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Gears of War 4 will have "Insane" Settings on PC

Gears of War 4 will have

Gears of War 4 will have

Gears of War 4 will have "Insane" Settings on PC

 

Gears of War 4 will have "Insane" Settings on PC which will be too demanding for modern hardware, with the game being unable to run at these settings when using a system with a GTX 1080, an Intel i7 CPU and 32GB of system memory. 

The game's technical director, Mike Raynor, has stated that these settings will allow this game to scale well with new hardware, allowing gamers to enjoy higher visual fidelity as they upgrade their systems in the future. It has also been confirmed that the game will support DirectX 12 Multi-GPU at launch.

 

The game will scale with new hardware that will come out. You need a really high spec to get in there. It looks awesome, but it’s very GPU-hungry.

  Gears of War 4 will have

 

The Coalition has been working hard to make the best use out of DirectX 12 in order to improve the game's performance, parallelizing the rendering system to run well on multiple CPU cores and multiple GPUs, allowing Gears of War 4 to play well on both low-end and high-end systems. 

 

      DirectX 12 is a big part of how we’re able to get additional performance out of the PC. The DX12 graphics API takes away a bunch of layers from the developer and hardware. It’s letting us have more direct control over what the GPU’s doing… We’ve completely parallelized the rendering system, meaning we’re utilizing and running more CPU cores. One big focus we had was to lower the simulation cost to give headroom for the GPU. A lot of games out there have monster GPU but get framelocked because you’re CPU bound. There’s a huge upper range we support with what we’ve done.

 

Below is a list of what graphical settings will be available in the PC version of Gear of War 4, with the developer promising a separate options menu for Real-time cinematics.  

Dynamic resolution scaling (turn on/off, pick a percentage)
Enable async compute
Enable tiled resources
Lock/unlock frame limit
Disable vsync
Field of view
Display performance stats
Character texture detail
World texture detail
Effects texture detail
Lighting texture detail
Texture filtering (up to 16x anisotropic)
Anti-aliasing quality
Temporal AA sharpening
Foliage draw distance
World level of detail
Character level of detail
Motion blur quality
Motion blur intensity
Light shaft quality
Light scattering quality
Lens flare quality
Bloom quality
Shadow quality
Capsule shadow quality
Screen space shadow quality
Ambient occlusion quality
Ambient occlusion intensity
Post process quality
Screen space reflections
Enable environment reflections
Enable refractions
Particle spawn rate
Sharpening

 

Gears of War 4 will launch on both PC and Xbox One on October 11th and is currently available for free to those who purchase a new GTX 1070 or 1080 GPU

 

You can join the discussion on Gears of War 4's "Insane" graphical settings on the OC3D Forums.

 

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Most Recent Comments

23-09-2016, 07:10:57

TalllPaul
I expect to see many videos of people trying to get it to run on insane on some mad setup.Quote

23-09-2016, 09:37:18

g0ggles1994
"Too demanding"

I'm probably going to expect it's terribly optimized insteadQuote

25-09-2016, 02:12:01

spolsh
it does have the ring of an excuse doesn't it.Quote

25-09-2016, 02:24:21

Dicehunter
I don't see the point in this type of move to be honest, By the time a GPU exists to be able to play it at max settings we'll have many other games out and this will be put on the shelf.Quote

25-09-2016, 07:08:36

Kleptobot
Quote:
Originally Posted by Dicehunter View Post
I don't see the point in this type of move to be honest, By the time a GPU exists to be able to play it at max settings we'll have many other games out and this will be put on the shelf.
Crytek did it with crysis and look how much free advertising they gotQuote
Reply
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