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Halo 5 will use a Dynamic resolution to achieve a constant 60FPS Framerate

Halo 5 will use a Dynamic resolution to achieve a constant 60FPS Framerate

Halo 5 will use a Dynamic resolution to achieve a constant 60FPS Framerate

Halo 5 will use a Dynamic resolution to achieve a constant 60FPS Framerate

 

It has been announced that Halo 5: Guardians will use a Dynamic resolution to achieve a constant 60FPS Framerate, at least in the game's campaign, to allow the game to run at 1080p when possible and at a consistent framerate.  

The developers of Halo 5, 343 Industries, says that their "new progressive resolution system" allows the game to run at a resolution 1080p when possible and at a lower resolution when not. The resolution that the game will run at will be "based on the needs of the scene," which will " enables us [them] to deploy resources where they have most impact across a diverse series of experiences throughout the game while delivering the most visually stunning Halo game ever."

 

 

"In much of the campaign you may be playing at 1080p, but when we want to get really crazy with vehicles, visual effects and combat we can trade some of the resolution in order to maintain the crucial 60fps," 

"Without this system, we would need to either reduce the scale of our most intense combat encounters or lower the quality of content across the game in order to stay at 60fps at all times. With progressive resolution, we get the best of both worlds: epic scale experiences that look incredible while running at a consistent 60fps."

 

Halo 5 will be launched on Xbox One on October 27th and will likely be one of the biggest releases that the platform will receive this year.  

 

You can join the discussion on Halo 5's Dynamic resolution system on the OC3D Forums

 

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Most Recent Comments

15-09-2015, 09:59:23

dwatterworth
Interesting! So the scaling is done on-system like a variable DSR while the output is always at 1080p? It will be interesting to see if it is easily noticeable.Quote

15-09-2015, 10:15:02

The_Mard


dwatterworth, if you wanna see that system in action? World of Tanks. It has been doing dynamic resolution scaling for quite a while now.

http://2p.com/6089110_1/World-of-Tan...-JaminNoob.htm

See the slider for 3D Render Resolution?

Quote:
There are another new feature added in the 9.0 that should increase FPS rate. It’s called Dynamic Resolution. During battle you can change the value of dynamic resolution by pressing shift + plus or minus or you can change it in the graphics settings menu lowering graphics quality will significantly increase you FPS rate.
Quote

15-09-2015, 11:07:55

SuB
Didn't the 360 do that already? render at x and scale...
This doesn't feel like a surprise? (especially given the hardware)Quote

15-09-2015, 12:48:17

NeverBackDown
I wouldn't be surprised if multiplayer will be 900p 60fps while the campaign will be 1080p 60fps. Uncharted used a similar systemQuote

15-09-2015, 15:51:41

dwatterworth
Quote:
Originally Posted by ThE_MarD View Post


dwatterworth, if you wanna see that system in action? World of Tanks. It has been doing dynamic resolution scaling for quite a while now.

http://2p.com/6089110_1/World-of-Tan...-JaminNoob.htm

See the slider for 3D Render Resolution?
Thanks! Very cool. So now it's just automated eh? I could see that being balanced somehow with adaptive sync to be game changing! Specify a range you want to stay in; above range: GPU clocks down/gates to save power/drop temps, below range: max clock and drop resolution/lower AA/AO?Quote
Reply
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