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Hitman's DirectX 12 mode is highly unstable

Hitman's DirectX 12 mode is highly unstable

Hitman's DirectX 12 mode is highly unstable

Hitman's DirectX 12 mode is highly unstable

 

Hitman's DirectX 12 mode is highly unstable, causing crashes, freezing in the game menus and even adds a 60Hz framerate cap on AMD GPUs. 

Sadly this means that the DirectX 12 mode in Hitman is something that we cannot properly test, with the 60FPS cap on AMD GPUs making our results incomparable to results using the DX11 codepath and the frequent crashes on Nvidia hardware making and form of testing overly time consuming and very inaccurate.  

When the game launched yesterday at 6pm GMT we spent over 5 hours attempting to get usable results using the DirectX 12 API to no avail, being unable to bypass the 60FPS cap on AMD GPUs using DirectX 12 reliably and being unable to get the game to run without issues on Nvidia.

  

Hitman's DirectX 12 mode is highly unstable

 

When running the game with the DirectX 11 API we have found that the game runs much smoother than in the beta, with none of the bugs and issues that the new DirectX 12 codepath bring to the table.

One other problem that we have found with Hitman is that the game may not be running the graphical settings that you have defined in the settings menu, sometimes turning Ambient Occlusion on when you have selected off and sometimes changing some other graphical settings like what Fullscreen mode it runs with. 

We will talk more about these issues in our upcoming performance review for the title, but at this time we do not recommend that you use the games DirectX 12 mode.  

 

You can join the discussion on Hitman's buggy DirectX 12 mode on the OC3D Forums.  

 

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Most Recent Comments

12-03-2016, 10:56:19

SpencerUk
Does anyone have any theories about why DX12 titles are so......poor?Quote

12-03-2016, 11:09:52

Wraith
They are not fully optimised at a game engine level, these are just patches. When these games were developed they were created with dx11 as the core api. So like I say the engine is not 100% utilising the new api. Comparing any game built on DX11 to a patched DX12 is just pointless imho. Its like replacing the foundation of your house and expecting it to be better and the house remain intact.Quote

12-03-2016, 13:00:31

NeverBackDown
Quote:
Originally Posted by Wraith View Post
They are not fully optimised at a game engine level, these are just patches. When these games were developed they were created with dx11 as the core api. So like I say the engine is not 100% utilising the new api. Comparing any game built on DX11 to a patched DX12 is just pointless imho. Its like replacing the foundation of your house and expecting it to be better and the house remain intact.
Not all implementations are bad. It depends on a lot of things as SPS would say.
Only games I know of built on DX12 are AotS and GoW. AotS is obviously the best example of DX12 right now, GoW would have been better but was technically limited by using the UWP standard, which is the root of many of it's problems.Quote

12-03-2016, 15:41:44

Wraith
Quote:
Originally Posted by NeverBackDown View Post
Not all implementations are bad. It depends on a lot of things as SPS would say.
Only games I know of built on DX12 are AotS and GoW. AotS is obviously the best example of DX12 right now, GoW would have been better but was technically limited by using the UWP standard, which is the root of many of it's problems.
Unless the game engine is built to natively work with DX12, then no one is going to get the best out of it game wise. We have some time yet before devs get the engines utilising the API properly.Quote

12-03-2016, 16:21:14

NeverBackDown
Quote:
Originally Posted by Wraith View Post
Unless the game engine is built to natively work with DX12, then no one is going to get the best out of it game wise. We have some time yet before devs get the engines utilising the API properly.
Well then argue with SPS on that. He has said before it depends on stuff(don't remember what it was called) Devs already have gotten the most out of it. Look at AotS. I'm sure there are more games in development that we haven't heard about. I'd wait till GDC for more DX12 game announcements(according to AMD)Quote
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