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How big is the gaming market?

How big is the gaming market?

How big is the gaming market?

How big is the global games market?

 

Have you ever wondered how much money each segment of the gaming industry earned, or how large the PC gaming industry is compared to consoles or mobile? Newzoo has now released new data on the 2016 global games market, stating that as a whole the industry has grown by 8.5% in the past year and is worth a total of $99.6 Billion. 

The games market is separated into 4 distinct categories, with Computer screen being the largest with a total value of $31.9 Billion, Entertainment Screen (Console) with a total value of $29 Billion, Personal Screen (Mobile Phones) making up $27.1 Billion and Floating screen (Tablets and handheld consoles) at $11.6 Billion.  

One thing to note here is that while Computer Screen Gaming is the largest single market mobile as a whole, combining Personal Screen and Floating Screen makes up 39% of the total gaming market and when you do not include Casual Webgames the Entertainment Screen/Console market is actually slightly larger than PC games. 

 

  How big is the gaming market?

  

Most gaming markets have seen growth in the past year, but handheld console games and casual webgames on the PC have seen large decreases, with market value declines of 24.1% and 7.5% respectively. 

With the PlayStation Vita being all but abandoned and the 3DS showing its age it is not unexpected to see Handheld gaming decline, with casual webgaming slowly moving from the PC Screen to tablets and mobile. 

While this data may not be completely accurate it is encouraging to see the core console and PC gaming markets increase in value, even if their growth is not as explosive as the growth of mobile phone and tablet gaming.

 

You can join the discussion on the growth of the global gaming market on the OC3D Forums.

 

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Most Recent Comments

29-04-2016, 07:10:20

xnax2802
Seems the consoles are still on top, sadly. I'm not surprized that the mobile market is still growing that fast tbh. Pretty much everyone has a smartphone nowadays, so all it takes is a tiny transaction, and you've boosted the mobile statistic, whereas you need a relatively expensive (and in some/most cases dedicated) setup to be part of the two more serious segments.Quote

29-04-2016, 07:46:22

steverebo
Nope pc gaming looks to be ahead by 3% or 2.9bn. I remember when pc gaming was tiny barely anyone played games on thier pc. I had my amd athlon cpu and voodoo graphics card and 20years later it's booming.

The evolution of pc gaming has been amazingQuote

29-04-2016, 11:51:22

NeverBackDown
Not so sure if this is even close.. every quarter it see they announce a decline in hardware/software sale declines for the US. Everyone else must be buying in loads to make up for the losses.Quote

29-04-2016, 15:20:00

shambles1980
Quote:
Originally Posted by NeverBackDown View Post
Not so sure if this is even close.. every quarter it see they announce a decline in hardware/software sale declines for the US. Everyone else must be buying in loads to make up for the losses.
do they take in to account online retailers or just places like "game stop"Quote

29-04-2016, 20:35:27

xnax2802
Quote:
Originally Posted by steverebo View Post
Nope pc gaming looks to be ahead by 3% or 2.9bn. I remember when pc gaming was tiny barely anyone played games on thier pc. I had my amd athlon cpu and voodoo graphics card and 20years later it's booming.

The evolution of pc gaming has been amazing
You can't really include casual web games in PC gaming if we're talking PC vs consoles...Quote
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