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Microsoft unveils the PC system requirements for Windows 10 VR

Microsoft unveils the PC system requirements for Windows 10 VR

Microsoft releases the PC system requirements for Windows 10 VR

Microsoft unveils the PC system requirements for Windows 10 VR

 

Back in October Microsoft announced their Win10 VR series of headsets, which will release at prices starting at $299 and will not require any external tracking systems like the HTC Vive or the Oculus Rift.  

This series of VR headsets will come to market in 2017, with the company partnering with ASUS, Acer, Dell, HP and Lenovo to bring this VR headset to market. Aesthetically this headset looks more similar to PlayStation VR than the Oculus Rift or the HTC Vive, with the mass of the headset resting on your forehead rather than strapping the headset directly to your face.

Now Microsoft has announced the PC system requirements for the Win10 headset, confirming that the headset is designed for creativity, productivity and media viewing purposes rather than high-end gaming like the HTC Vive and the Oculus Rift. 

 

Microsoft unveils the PC system requirements for Windows 10 VR

 

The PC system requirements for Microsoft's Windows 10 VR headsets are very low when compared to VR headsets like the HTC Vive or Oculus Rift, though these headsets are going to vary greatly when it comes to system requirements as well as usability in gaming applications or other high-end VR scenarios. 

The highest end Windows 10 VR headset will come with resolutions of 2880x1440 at 90Hz, which is a resolution of 1440x1440 per eye. CPU wise the headsets will require a 4-thread mobile i5 CPU at a minimum and will require a DirectX12 compatible GPU. Below are the full system specifications for Windows 10 VR. 

 

  • - CPU: Intel Mobile Core i5 (e.g. 7200U) Dual-Core with Hyperthreading equivalent
  • - GPU: Integrated Intel® HD Graphics 620 (GT2) equivalent or greater DX12 API Capable GPU
  • - RAM: 8GB+ Dual Channel required for integrated Graphics
  • - HDMI: HDMI 1.4 with 2880×1440 @ 60 Hz or HDMI 2.0 or DP 1.3+ with 2880×1440 @ 90 Hz
  • - HDD:100GB+ SSD (Preferred) / HDD
  • - USB: USB 3.0 Type-A or USB 3.1 Type-C Port with DisplayPort Alternate Mode
  • - Bluetooth: Bluetooth 4.0 for accessories

  

Windows 10 headset will be coming from multiple manufacturers, each of which will have their own personalised design in mind, giving each a slightly different look and feel. Right now it is unknown if different manufacturers will be able to make any changes outside of the headset's aesthetics, like using different screen refresh rates or resolutions. 

 

You can join the discussion on Microsoft's Windows 10 VR system requirements on the OC3D Forums

 

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Most Recent Comments

08-12-2016, 07:54:51

AlienALX
Well I don't want it for gaming any way. I want it for experiences, things like helicopter rides etc that I am too scared to do for reals. That is what VR is to me any way. I love roller coasters for example but because of human error I have only ever been on two.Quote

08-12-2016, 16:28:56

jimma47
It's a pretty sensible position - for the majority of users gaming in VR will not be a very affordable option. You need a Rift or Vive ($1400AUD) plus a very capable GPU so you're looking another $500-$1200 on top.

For watching content however, or virtual tours and experiences $300 US is quite affordable. Especially for people that are concerned about motion sickness or get headaches using VR.

I'll game for hours on end but a 90 second roller coaster or to look at virtual real estate is quite doable without noticeable side effects.

Ideally they want to get as many people using VR as possible to make it worth developing apps and content. Then the enthusiasts will be more likely to shell out the big dollars.Quote
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