Nexus mod Manager 0.61.3 Fixes Fallout 4 Modding Support

Nexus mod Manager 0.61.3 Fixes Fallout 4 Modding Support

Nexus mod Manager 0.61.3 Fixes Fallout 4 Modding Support

 

When Fallout 4 received it’s first full patch on PC gamers were both happy and saddened by it, yes it fixed a lot of game issues and game some stability increases and performance fixes for certain areas of the game, but it also disabled a lot of peoples game mods, forcing them to play the vanilla version of the game, which can be problematic for a modded save file. 

Yesterday the guys and girls over at Nexus mods have been working hard to rectify this issue, saying that the patch reset the plugin.txt file, which contains all of your entries for which mod files you have active. 

Now the new Nexus Mod manager Version 0.61.3 has been released and has fixed this issue, allowing players to again run Fallout 4 using the Nexus Mod manager with mods enabled. 

 

        Yesterday Bethesda released a patch for Fallout 4 which disabled mods from being run by resetting the plugins.txt file that contains all of the .esm/.esp entries for plugins that you had active. It had no mention of this in the release notes so people quite happily had Steam update their copies, only to find that when they went to boot up it said that the game had changed since their last save. 

  

Nexus mod Manager 0.61.3 Fixes Fallout 4 Modding Support

 

The new update arrived less than a day after Bethesda’s patch, which is quite a big turnaround for a software update. Special thanks go to their Developer Fabio, who came in on his day off work to specifically fix this issue.   

 

      Today we have released NMM 0.61.3, this release will once again allow for you to run Fallout 
4 directly from NMM with all your mods and build order intact. Big thanks to our elite developer Fabio for all the effort he put in to get this up and running so quickly (when he was meant to have a day off may I add!). 

If you discover any issues, then please make sure that you make us aware in the feedback thread on the website and we’ll do our best to get it rectified as soon as possible.

 

Right now it isn’t thought that Bethesda intentionally try to disable mods for the game, especially given the fact that they already plan on releasing a full creation kit for the game and have had such success with the modding community with their previous titles. 

 

You can join the discussion on Nexus Mod Manager 0.61.3 on the OC3D Forums. 

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