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Nvidia Gameworks at Gamescom 2015

Gameworks and a New Generation of Blockbusters at Gamescom 2015

Gameworks and a New Generation of Blockbusters at Gamescom 2015

Gameworks and a New Generation of Blockbusters at Gamescom 2015

 

Nvidia's GameWorks has been surrounded by a fair share of controversy, but it is at the same time a very useful tool for developers which will no doubt be used well into the future. Today Nvidia has given a look at GameWorks during Gamescom 2015 on their YouTube channel, showing us how they create their developer tools and how they in turn help developers.

In this video we see many features which we have seen in games before, such as Nvidia HairWorks as well as several affects which should be seen in Nvidia GameWorks titles in the future, like VXGI global illumination techniques and physics based fluid simulations. 

 

Welcome to Gamescom 2015! Learn about how NVIDIA work with developers and publishers to make games look incredible. Get a small sneak peak at what’s coming up including Ubisoft’s Tom Clancy Rainbow Six Siege. 

  

Now onto the controversy surrounding this technology, that it has been used by Nvidia to lock out the potential input of AMD on game development and has been used to harm AMD's performance in games using Nvidia's GameWorks, especially when it comes to using tessellation.  

GameWorks is here to stay, with it's use in many upcoming titles like Rainbow 6: Siege, Killing Floor 2 and many others.

 

You can join the discussion on Nvidia GameWorks on the OC3D Forums.  

 

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Most Recent Comments

06-08-2015, 13:34:09

NeverBackDown
It wouldn't be a big deal if they didn't lock out AMD and give AMD nothing but problems working with it... AMD literally can't crossfire in these games it just breaks their drivers. That's been consistent with every game so far. Witcher 3 is the only game currently that supports AMD very well while supporting Gameworks.

I understand it's a great tool and very beneficial for devs, I don't deny that, but Nvidia are just using it the way they are to force AMD out. They are just using their marketing power over them.. Cons outweigh the pros here.

/rantQuote

06-08-2015, 15:03:10

Dicehunter
Quote:
Originally Posted by NeverBackDown View Post
It wouldn't be a big deal if they lock out AMD and give AMD nothing but problems working with it... AMD literally can't crossfire in these games it just breaks their drivers. That's been consistent with every game so far. Witcher 3 is the only game currently that supports AMD very well while supporting Gameworks.

I understand it's a great tool and very beneficial for devs, I don't deny that, but Nvidia are just using it the way they are to force AMD out. They are just using their marketing power over them.. Cons outweigh the pros here.

/rant
Agreed, Personally I think AMD need to make some in game FX exclusive to AMD GPU's just like Nvidia have done, Something that will make people go "Woah, I want that !".

Open source is good but ultimately for business it can be your downfall.Quote

06-08-2015, 18:26:18

NeverBackDown
Quote:
Originally Posted by Dicehunter View Post
Agreed, Personally I think AMD need to make some in game FX exclusive to AMD GPU's just like Nvidia have done, Something that will make people go "Woah, I want that !".

Open source is good but ultimately for business it can be your downfall.
Yes it can be. However they already have TressFX and Truaudio. It's a start but not the scope of what Nvidia has, which would explain there lackof anything equal to Gameworks. I think if they included a SDK that helped aid in the programming of memory for the HBM, that would be a very very solid improvement to their lineup of SDKs for devs.Quote

06-08-2015, 18:52:13

WYP
Quote:
Originally Posted by NeverBackDown View Post
Yes it can be. However they already have TressFX and Truaudio. It's a start but not the scope of what Nvidia has, which would explain there lackof anything equal to Gameworks. I think if they included a SDK that helped aid in the programming of memory for the HBM, that would be a very very solid improvement to their lineup of SDKs for devs.
There has been talk of AMD trying to make an OpenWorks SDK than competes with GameWorks, but I think that they simply do not have the money to get that going right now.Quote

06-08-2015, 19:01:34

NeverBackDown
Quote:
Originally Posted by WYP View Post
There has been talk of AMD trying to make an OpenWorks SDK than competes with GameWorks, but I think that they simply do not have the money to get that going right now.
Don't think it's the money as much as it is resources tbh. It is really good that they aren't ignoring the Gameworks stuff though, however think Openworks is kinda an ugly name. They should be creative about it and not just copy themQuote
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