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Nvidia's HairWorks Source Code is now Available on GitHub

Nvidia's HairWorks Source Code is now Available on GitHub

Nvidia's HairWorks Source Code is now Available on GitHub

Nvidia's HairWorks Source Code is now Available on GitHub

 

Nvidia's HairWorks Source Code is now Available on GitHub, giving developers more access to this beautiful piece of Nvidia GameWorks technology.

Most of our readers will be very familiar with Nvidia GameWorks, a collection of software libraries and utilities that game developers and even those outside of the gaming industry can use in order to simplify game development and help produce more realistic game visuals or physics interactions. 

GameWorks is designed to push the gaming industry forward, pushing higher quality visuals and in turn pushing Nvidia to develop more and more powerful GPU hardware to make available to consumers.

While all of this sounds very good, Nvidia's GameWorks initiative has not been free from controversy, as many Nvidia GameWorks games in the past have been known for being overly demanding on systems, especially those running on AMD Hardware and many critics and developers have criticized Nvidia for not making the Source Code for GameWorks tools publicly available, instead only giving it to certain developers privately upon request.     

  Nvidia's HairWorks Source Code is now Available on GitHub

 

With the release of GameWorks 3.1 Nvidia has moved to become more Open about GameWorks, having already released PhysX, PhysX Clothing, PhysX Destruction, Volumetric Lighting and Nvidia's FaceWorks Demo on GitHub with Source Code on GitHub, now adding HairWorks to that list. 

This move makes Nvidia's GameWorks a lot more similar to AMD's GPUOpen, though all of Nvidia's Tools and libraries will not be available to the public with souce code from the start, though Nvidia do say that they intend to release the source code for "most or all technologies over time".  

 

  Nvidia's HairWorks Source Code is now Available on GitHub

 

Right now to access Nvidia GameWorks technologies and Source Code on GitHub you are required to register as a member of the Nvidia GameWorks Developer Program, sign their EULA and provide Nvidia with your GitHub user name before you are given access to GameWorks files. 

You can learn more about accessing Nvidia GameWorks files and Code on GitHub here. 

Nvidia's HairWorks source code can be accessed here, but you will require a approved GitHub account (as described above). 

 

You can join the discussion on Nvidia releasing HairWorks code on GitHub on the OC3D Forums.

 

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Most Recent Comments

23-03-2016, 17:04:15

NeverBackDown
Gameworks isn't open.. but the hair is. Not much point then? TrexxFX 3.0 or whatever they call it now is easier on hardware afaik and has same features.Quote

23-03-2016, 17:22:53

WYP
Quote:
Originally Posted by NeverBackDown View Post
Gameworks isn't open.. but the hair is. Not much point then? TrexxFX 3.0 or whatever they call it now is easier on hardware afaik and has same features.
Even the source code stuff in gameworks in not really open, or at least not open source like AMD.

I have not had a chance to try to get and read the EULA for the GitHub GameWorks stuff, but I imagine that it has limitations.Quote

23-03-2016, 18:06:26

NeverBackDown
Quote:
Originally Posted by WYP View Post
Even the source code stuff in gameworks in not really open, or at least not open source like AMD.

I have not had a chance to try to get and read the EULA for the GitHub GameWorks stuff, but I imagine that it has limitations.
Yeah exactly. It's like a half-*** effort and just seems like they are doing it to say "yeah we do open source too"Quote

23-03-2016, 18:20:34

WYP
Quote:
Originally Posted by NeverBackDown View Post
Yeah exactly. It's like a half-*** effort and just seems like they are doing it to say "yeah we do open source too"
It is a positive step, but as I have said before, Nvidia want to have full control of their ecosystem but who can really blame them for that.Quote

23-03-2016, 18:43:00

NeverBackDown
Quote:
Originally Posted by WYP View Post
It is a positive step, but as I have said before, Nvidia want to have full control of their ecosystem but who can really blame them for that.
It is but with Nvidia there is always a catch and hidden motive. The industry can blame them for controlling everything. Closed source technology that only benefits one company isn't really the way forward. Especially with this whole VR thing and other tech like HDR, AR, etc. Closing it off won't really put it into consumer hands, or if it does take a long time. With open source, everyone has access to it and can improve a strong base, innovation will start much quicker, which will increase the hype and keep consumers coming back. Which is the goal right? Make money and allQuote
Reply
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