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Oculus explains why they did not launch their Touch controllers with the Rift

Oculus explains why they did not launch their Touch controllers with the Rift

Oculus explains why they did not launch their Touch controllers with the Rift

Oculus explains why they did not launch their Touch controllers with the Rift

 

Oculus has revealed why they did not release their Touch controllers alongside their Rift Headset, stating that they wanted to create a more polished controller and give developers more time to create quality titles for them. 

Jason Rubin, the head of content at Oculus, has stated that the company could have launched their touch controllers at the same time as their Rift headset but decided that they wanted to launch their controllers with a great launch game lineup rather than a collection of VR demos. 

At this time we cannot validate this statement, as we all should remember Oculus' supply issues at launch. It is hard to believe that the simultaneous release of the Oculus Touch would have helped this situation, especially given the fact that it is a separate device. We have no doubt that they could have released the Oculus Touch, but it is unlikely that they would have been able to keep up with demand. 

We can respect the fact that Oculus has decided to deliver the highest quality VR experience that they can, but in the meantime, they have allowed their competitors to dominate the room-scale VR market. 

 

It was possible for us to launch the first Touch device when we showed it, and everyone said ‘this is awesome,’ we could have shipped it,

[If we launched Touch with the Rift] there would have been a bunch of demos and a few good titles (like Job Simulator andFantastic Contraption) […] we wanted to give our developers enough time to really create a launch line up, a good slate of titles that would last hours as opposed to minutes of enjoyment, and we think that that takes time. So more than tweaking the hardware, we wanted to give the software some time.

Developers are really happy with what they’ve got, and we didn’t want to release it until we were happy with the ergonomics, every button was in the right place, everything was perfect,

 

  Oculus explains why they did not launch their Touch controllers with the Rift

 

Right now Oculus has still not announced when the Oculus Touch controller will launch, or its pricing. At this time it is expected that the Oculus Touch will release by the end of this year. 

 

You can join the discussion on Oculus' Touch controllers on the OC3D Forums

 

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